Browse Source

tcp server working!

tsns-map
cailean 2 weeks ago
parent
commit
1d53af5b0f
  1. 31
      src/Request.cpp
  2. 44
      src/Request.h
  3. 107
      src/Server.cpp
  4. 40
      src/Server.h
  5. 33
      src/ofApp.cpp
  6. 7
      src/ofApp.h

31
src/Request.cpp

@ -0,0 +1,31 @@
#include "Request.h"
/* setup http server */
void Request::setup(std::string ip, int port, std::string page){
req.method = ofHttpRequest::POST;
req.url = "http://" + ip + ":" + ofToString(port) + "/" + page;
req.headers["Content-Type"] = "application/json";
}
/* send a request to vp_server & return frame/video/folder */
VPResp Request::query(Vector7D in){
req.body = "{\"vector\": [" +
ofToString(in.angry) + "," +
ofToString(in.disgust) + "," +
ofToString(in.fear) + "," +
ofToString(in.happy) + "," +
ofToString(in.sad) + "," +
ofToString(in.surprise) + "," +
ofToString(in.neutral) + "]}";
auto resp = http.handleRequest(req);
json_resp = ofJson::parse(resp.data.getText());
VPResp vp_resp;
vp_resp.folder = json_resp["folder"];
vp_resp.image = json_resp["image"];
vp_resp.video = json_resp["video"];
vp_resp.frame = json_resp["frame"];
return vp_resp;
}

44
src/Request.h

@ -0,0 +1,44 @@
#ifndef _REQUEST
#define _REQUEST
#include "ofMain.h"
/* emotional embedding */
struct Vector7D {
float angry;
float disgust;
float fear;
float happy;
float sad;
float surprise;
float neutral;
bool operator!=(const Vector7D &other) const {
return angry != other.angry ||
disgust != other.disgust ||
fear != other.fear ||
happy != other.happy ||
sad != other.sad ||
surprise != other.surprise ||
neutral != other.neutral;
}
};
/* Vantage point query structure */
struct VPResp{
std::string folder;
std::string video;
std::string image;
int frame;
};
class Request{
public:
void setup(std::string ip, int port, std::string page);
VPResp query(Vector7D in);
ofHttpRequest req;
ofURLFileLoader http;
ofJson json_resp;
};
#endif

107
src/Server.cpp

@ -0,0 +1,107 @@
#include "Server.h"
void Server::start(){
server.setup(port);
is_active = true;
previous_embedding = embedding;
last_change_time = std::chrono::steady_clock::now();
}
void Server::update(){
for ( int i = 0; i < server.getLastID(); i++){
if (server.isClientConnected(i)) {
const int buffer_size = 8;
char buffer[buffer_size];
int bytes_recieved = server.receiveRawBytes(i, buffer, buffer_size);
if (bytes_recieved == buffer_size){
float value;
int id;
memcpy(&value, buffer, sizeof(float));
memcpy(&id, buffer + sizeof(float), sizeof(int));
std::string ip_address = server.getClientIP(i);
addOrUpdateClient(id, value, ip_address);
}
}
}
updateEmbedding();
checkActivity();
if(debug){
printClients();
}
}
void Server::addOrUpdateClient(int client_id, float value, const std::string& ip_address){
ClientInfo client;
client.ip_address = ip_address;
client.value = value;
clients[client_id] = client;
}
void Server::updateEmbedding(){
for(const auto& c : clients){
const ClientInfo& info = c.second;
float val = std::round(info.value * 1000.0f) / 1000.0f;
switch(c.first){
case 0:
embedding.angry = val;
break;
case 1:
embedding.disgust = val;
break;
case 2:
embedding.fear = val;
break;
case 3:
embedding.happy = val;
break;
case 4:
embedding.sad = val;
break;
case 5:
embedding.surprise = val;
break;
case 6:
embedding.neutral = val;
break;
}
}
}
void Server::printClients(){
for( const auto& c : clients){
int id = c.first;
const ClientInfo& info = c.second;
std::cout << "id: " << id
<< ", value: " << info.value
<< ", IP: " << info.ip_address << std::endl;
}
std::cout << is_active << std::endl;
}
/* check if the controllers are in use */
void Server::checkActivity(){
if (previous_embedding != embedding) { // Check if embedding has changed
last_change_time = std::chrono::steady_clock::now(); // Reset the timer if there is a change
previous_embedding = embedding; // Update the previous embedding to the current one
is_active = true;
} else {
// Calculate the time since the last change
auto now = std::chrono::steady_clock::now();
auto duration = std::chrono::duration_cast<std::chrono::seconds>(now - last_change_time).count();
if (duration >= 2) {
is_active = false;
}
}
std::cout << is_active << std::endl;
}

40
src/Server.h

@ -0,0 +1,40 @@
#ifndef _SERVER
#define _SERVER
#include "ofMain.h"
#include "ofxNetwork.h"
#include "Request.h"
#include <unordered_map>
#include <chrono>
struct ClientInfo {
float value;
std::string ip_address;
};
class Server{
public:
Server(int port, Vector7D& _embedding, bool debug)
: port(port), embedding(_embedding), debug(debug) {}
void start();
void update();
void addOrUpdateClient(int client_id, float value, const std::string& ip_address);
void printClients();
void updateEmbedding();
void checkActivity();
int port;
ofxTCPServer server;
std::unordered_map<int, ClientInfo> clients;
bool debug;
bool is_active;
Vector7D& embedding;
private:
Vector7D previous_embedding;
std::chrono::time_point<std::chrono::steady_clock> last_change_time;
bool hasChanged();
};
#endif

33
src/ofApp.cpp

@ -58,12 +58,20 @@ void ofApp::setup(){
croppedFaces.push_back(tempImage);
}
*/
/* setup server (http & tcp) */
server = std::make_unique<Server>(12345, embedding, true);
server->start();
}
//--------------------------------------------------------------
void ofApp::update(){
/* update server - check for clients and values */
server->update();
/* Check to see if the application has moved to the first frame
As the models need to load first, as the first inference is quite slow */
if(ofGetFrameNum() > 0 && ofGetFrameNum() < 2){
@ -134,6 +142,8 @@ void ofApp::draw(){
ofSetBackgroundColor(0);
tf.drawString(std::to_string(ofGetFrameRate()), 10, 30);
ofPopMatrix();
printEmotions();
// emoteImage.draw(640, 0);
// for(auto& face : detected_faces){
@ -142,19 +152,6 @@ void ofApp::draw(){
}
void ofApp::inferDepthImage(ofFbo& fbo, ofImage& img, Onnx& model){
auto output_tensors = model.Run(img);
float* output_ptr = output_tensors.front().GetTensorMutableData<float>();
size_t num_elements = output_tensors.front().GetTensorTypeAndShapeInfo().GetElementCount();
float min_value = model.ReduceMin(output_ptr, num_elements);
float max_value = model.ReduceMax(output_ptr, num_elements);
model.Normalize(output_ptr, num_elements, min_value, max_value);
model.DataToFbo(output_ptr, 518, 518, fbo);
}
//--------------------------------------------------------------
void ofApp::inferEmotionalState(){
/*
@ -213,6 +210,16 @@ void ofApp::renderDepthMap(){
rampedFbo.draw(0,0);
}
void ofApp::printEmotions(){
ofPushMatrix();
ofSetColor(255);
ofSetBackgroundColor(0);
char buffer[50]; // Create a buffer to hold the formatted string
std::sprintf(buffer, "Value: %.3f", embedding.neutral); //
tf.drawString(buffer, 10, 90);
ofPopMatrix();
}
//--------------------------------------------------------------
void ofApp::keyPressed(int key){
// if (key=OF_KEY_LEFT){

7
src/ofApp.h

@ -11,6 +11,8 @@
#include <chrono>
#include <iostream>
#include "ModelThread.h"
#include "Server.h"
#include "Request.h"
class ofApp : public ofBaseApp{
@ -32,7 +34,7 @@ class ofApp : public ofBaseApp{
void gotMessage(ofMessage msg);
void inferEmotionalState();
void renderDepthMap();
void inferDepthImage(ofFbo& fbo, ofImage& img, Onnx& model);
void printEmotions();
float window_height;
float window_width;
@ -74,4 +76,7 @@ class ofApp : public ofBaseApp{
ModelThread threadVideo;
ModelThread threadYolo;
ModelThread threadEmotion;
std::unique_ptr<Server> server;
Vector7D embedding;
};

Loading…
Cancel
Save