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					@ -93,8 +93,7 @@ void ofApp::update(){ | 
				
			
			
		
	
		
		
			
				
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					    } | 
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					    } | 
				
			
			
		
	
		
		
			
				
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					    /* Setup model input using ofImage, allocated fbo, checks if a frame or video_frme should be drawn to the screen */ | 
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					    /* Setup model input using ofImage, allocated fbo, checks if a frame or video_frme should be drawn to the screen */ | 
				
			
			
		
	
		
		
			
				
					
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					    player.SetFrame(server->vp_resp.image); | 
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					    displayFrame(); | 
				
			
			
				
				
			
		
	
		
		
			
				
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					    player.Update(img, server->is_active); | 
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					    /* Run Models, and set pixels */ | 
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					    /* Run Models, and set pixels */ | 
				
			
			
		
	
		
		
			
				
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					    try{ | 
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					    try{ | 
				
			
			
		
	
	
		
		
			
				
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					@ -224,7 +223,10 @@ void ofApp::printEmotions(){ | 
				
			
			
		
	
		
		
			
				
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					/* check vp_resp, set frame to video_player fbo (centered + scaled) */ | 
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					/* check vp_resp, set frame to video_player fbo (centered + scaled) */ | 
				
			
			
		
	
		
		
			
				
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					void ofApp::displayFrame(){ | 
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					void ofApp::displayFrame(){ | 
				
			
			
		
	
		
		
			
				
					
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					    /* set frame from recent vantage-point tree response */ | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
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					    player.SetFrame(server->vp_resp.image); | 
				
			
			
		
	
		
		
			
				
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					    /* set image for model input, checks if the clients are active -> yes-frame no-video */ | 
				
			
			
		
	
		
		
			
				
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					    player.Update(img, server->is_active); | 
				
			
			
		
	
		
		
			
				
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					} | 
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					} | 
				
			
			
		
	
		
		
			
				
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					//--------------------------------------------------------------
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					//--------------------------------------------------------------
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