projection test for gallery space w/ chair using squeezed & gnomic projection.
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using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
[ExecuteInEditMode]
public class WaypointManager : MonoBehaviour
{
[SerializeField]
public List<Waypoint> m_WaypointList;
[SerializeField]
public Transform m_Target;
[SerializeField]
public Waypoint m_CurrentWaypoint;
private void OnEnable()
{
m_WaypointList = new List<Waypoint>();
Waypoint.OnWaypointReached += SetNextWaypoint;
}
private void OnDisable()
{
Waypoint.OnWaypointReached -= SetNextWaypoint;
}
private void Start()
{
SortWaypointsInChildren();
m_CurrentWaypoint = m_WaypointList[0];
MoveTargetToWaypoint();
}
private void FixedUpdate()
{
MoveTargetToWaypoint();
}
private void MoveTargetToWaypoint()
{
Vector3 wpPosition = m_CurrentWaypoint.m_WaypointPosition.position;
m_Target.position = wpPosition;
}
private void SetNextWaypoint(float index)
{
if (index == m_CurrentWaypoint.m_Index)
{
Debug.Log($"Waypoint reached {index}");
MoveToNextWaypoint(index);
}
else
{
Debug.Log($"Wrong Waypoint reached {index}");
}
}
private void MoveToNextWaypoint(float index)
{
StartCoroutine(WaypointTimeout(m_CurrentWaypoint.m_WaitTime, index));
}
IEnumerator WaypointTimeout(float seconds, float index)
{
yield return new WaitForSeconds(seconds);
if (m_CurrentWaypoint.m_Index < m_WaypointList.Count - 1)
{
m_CurrentWaypoint = m_WaypointList[(int)index + 1];
MoveTargetToWaypoint();
//Debug.Log($"Next waypoint {m_CurrentWaypoint.m_Index}");
}
else
{
Debug.Log($"Reached Last Position {m_CurrentWaypoint.m_Index}");
}
}
private void SortWaypointsInChildren()
{
foreach (Transform t in transform)
{
m_WaypointList.Add(t.GetComponent<Waypoint>());
}
m_WaypointList = m_WaypointList.OrderBy(waypoint => waypoint.m_Index).ToList();
}
void OnDrawGizmos()
{
#if UNITY_EDITOR
Gizmos.color = Color.red;
foreach (Waypoint waypoint in m_WaypointList)
{
Gizmos.DrawWireSphere(waypoint.m_WaypointPosition.position, 1f);
}
Gizmos.color = Color.red;
for (int i = 0; i < m_WaypointList.Count - 1; i++)
{
Gizmos.DrawLine(m_WaypointList[i].m_WaypointPosition.position, m_WaypointList[i + 1].m_WaypointPosition.position);
}
#endif
}
}