projection test for gallery space w/ chair using squeezed & gnomic projection.
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraScript : MonoBehaviour
{
public GameObject Camera1;
public GameObject Camera2;
public GameObject Camera3;
void Update()
{
if (Input.GetKeyDown("1"))
{
CameraOne ();
}
if (Input.GetKeyDown("2"))
{
CameraTwo ();
}
if (Input.GetKeyDown("3"))
{
CameraThree ();
}
}
void CameraOne()
{
Camera1.SetActive(true);
Camera2.SetActive(false);
Camera3.SetActive(false);
}
void CameraTwo()
{
Camera3.SetActive(false);
Camera2.SetActive(true);
Camera1.SetActive(false);
}
void CameraThree()
{
Camera3.SetActive(true);
Camera2.SetActive(false);
Camera1.SetActive(false);
}
}