projection test for gallery space w/ chair using squeezed & gnomic projection.
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Unity.MLAgents;
namespace Unity.MLAgentsExamples
{
[DisallowMultipleComponent]
public class SwapModelOnContact : MonoBehaviour
{
[Header("List of Collision Types & Models")]
public string m_BalanceSwap = "swap_Balance";
public string m_WalkerSwap = "swap_Walker";
public string m_SloperSwap = "swap_Sloper";
public string m_GetupSwap = "swap_Getup";
private ModelSwap m_ModelSwapper;
private Agent m_Agent;
void OnEnable()
{
m_ModelSwapper = GetComponentInParent<ModelSwap>();
m_Agent = GetComponentInParent<Agent>();
}
private void OnTriggerEnter(Collider col)
{
if (col.gameObject.CompareTag(m_GetupSwap))
{
// Swap Model to this
m_ModelSwapper.SwitchModel("Getup", m_Agent);
}
if (col.gameObject.CompareTag(m_WalkerSwap))
{
// Swap Model to this
m_ModelSwapper.SwitchModel("Walker", m_Agent);
}
if (col.gameObject.CompareTag(m_BalanceSwap))
{
// Swap Model to this
m_ModelSwapper.SwitchModel("Balance", m_Agent);
}
if (col.gameObject.CompareTag(m_SloperSwap))
{
// Swap Model to this
m_ModelSwapper.SwitchModel("Sloper", m_Agent);
}
}
void OnTriggerExit(Collider col)
{
if (col.gameObject.CompareTag(m_GetupSwap))
{
m_ModelSwapper.SwitchModel(4, m_Agent);
}
}
}
}