projection test for gallery space w/ chair using squeezed & gnomic projection.
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using UnityEngine;
namespace Unity.MLAgentsExamples
{
/// <summary>
/// Utility class to allow a stable observation platform.
/// </summary>
public class OrientationCubeController : MonoBehaviour
{
//Update position and Rotation
public void UpdateOrientation(Transform rootBP, Transform target)
{
var dirVector = target.position - transform.position;
dirVector.y = 0; //flatten dir on the y. this will only work on level, uneven surfaces
var lookRot =
dirVector == Vector3.zero
? Quaternion.identity
: Quaternion.LookRotation(dirVector); //get our look rot to the target
//UPDATE ORIENTATION CUBE POS & ROT
transform.SetPositionAndRotation(rootBP.position, lookRot);
}
}
}