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24 lines
486 B
24 lines
486 B
10 months ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class AudioTest : MonoBehaviour
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{
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// Start is called before the first frame update
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AudioSource m_AudioSource;
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void Start()
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{
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m_AudioSource = GetComponent<AudioSource>();
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}
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// Update is called once per frame
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void Update()
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{
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if (Input.GetKeyDown(KeyCode.M))
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{
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Debug.Log("Sound");
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m_AudioSource.Play();
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}
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}
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}
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