projection test for gallery space w/ chair using squeezed & gnomic projection.
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using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.Rendering;
public class UIManager : MonoBehaviour
{
public GameObject m_Agent;
private float m_Speed;
private string m_CurrentModel;
public TextMeshProUGUI m_ModelName;
public TextMeshProUGUI m_AgentSpeed;
// Update is called once per frame
void Update()
{
m_Speed = m_Agent.GetComponent<Walker>().MTargetWalkingSpeed;
m_CurrentModel = m_Agent.GetComponent<ModelSwap>().m_currentModelName;
m_ModelName.text = m_CurrentModel;
m_AgentSpeed.text = m_Speed.ToString();
}
}