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27 lines
652 B
27 lines
652 B
9 months ago
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.Rendering;
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public class UIManager : MonoBehaviour
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{
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public GameObject m_Agent;
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private float m_Speed;
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private string m_CurrentModel;
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public TextMeshProUGUI m_ModelName;
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public TextMeshProUGUI m_AgentSpeed;
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// Update is called once per frame
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void Update()
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{
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m_Speed = m_Agent.GetComponent<Walker>().MTargetWalkingSpeed;
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m_CurrentModel = m_Agent.GetComponent<ModelSwap>().m_currentModelName;
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m_ModelName.text = m_CurrentModel;
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m_AgentSpeed.text = m_Speed.ToString();
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}
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}
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