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17 lines
422 B
17 lines
422 B
10 months ago
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using NUnit.Framework;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu]
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public class AudioObject : ScriptableObject
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{
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public PhysicMaterial m_GroundType;
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public List<AudioClip> m_AudioClip = new List<AudioClip>();
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public float m_PitchMax;
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public float m_PitchMin;
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public float m_Volume;
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public float m_VelcoityMax;
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public float m_VelcoityMin;
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}
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