projection test for gallery space w/ chair using squeezed & gnomic projection.
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using NUnit.Framework;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu]
public class AudioObject : ScriptableObject
{
public PhysicMaterial m_GroundType;
public List<AudioClip> m_AudioClip = new List<AudioClip>();
public float m_PitchMax;
public float m_PitchMin;
public float m_Volume;
public float m_VelcoityMax;
public float m_VelcoityMin;
}