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38 lines
1.3 KiB
38 lines
1.3 KiB
10 months ago
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using UnityEngine;
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namespace Unity.MLAgentsExamples
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{
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public class DirectionIndicator : MonoBehaviour
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{
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public bool updatedByAgent; //should this be updated by the agent? If not, it will use local settings
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public Transform transformToFollow; //ex: hips or body
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public Transform targetToLookAt; //target in the scene the indicator will point to
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public float heightOffset;
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private float m_StartingYPos;
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void OnEnable()
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{
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m_StartingYPos = transform.position.y;
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}
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void Update()
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{
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if (updatedByAgent)
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return;
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transform.position = new Vector3(transformToFollow.position.x, m_StartingYPos + heightOffset,
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transformToFollow.position.z);
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Vector3 walkDir = targetToLookAt.position - transform.position;
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walkDir.y = 0; //flatten dir on the y
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transform.rotation = Quaternion.LookRotation(walkDir);
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}
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//Public method to allow an agent to directly update this component
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public void MatchOrientation(Transform t)
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{
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transform.position = new Vector3(t.position.x, m_StartingYPos + heightOffset, t.position.z);
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transform.rotation = t.rotation;
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}
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}
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}
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