projection test for gallery space w/ chair using squeezed & gnomic projection.
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AudioTest : MonoBehaviour
{
// Start is called before the first frame update
AudioSource m_AudioSource;
void Start()
{
m_AudioSource = GetComponent<AudioSource>();
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.M))
{
Debug.Log("Sound");
m_AudioSource.Play();
}
}
}