You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
39 lines
1.1 KiB
39 lines
1.1 KiB
10 months ago
|
using UnityEngine;
|
||
|
|
||
|
namespace Unity.MLAgentsExamples
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// This class contains logic for locomotion agents with joints which might make contact with a target.
|
||
|
/// By attaching this as a component to those joints, their contact with the ground can be used as
|
||
|
/// an observation for that agent.
|
||
|
/// </summary>
|
||
|
[DisallowMultipleComponent]
|
||
|
public class TargetContact : MonoBehaviour
|
||
|
{
|
||
|
[Header("Detect Targets")] public bool touchingTarget;
|
||
|
const string k_Target = "target"; // Tag on target object.
|
||
|
|
||
|
/// <summary>
|
||
|
/// Check for collision with a target.
|
||
|
/// </summary>
|
||
|
void OnCollisionEnter(Collision col)
|
||
|
{
|
||
|
if (col.transform.CompareTag(k_Target))
|
||
|
{
|
||
|
touchingTarget = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Check for end of ground collision and reset flag appropriately.
|
||
|
/// </summary>
|
||
|
void OnCollisionExit(Collision other)
|
||
|
{
|
||
|
if (other.transform.CompareTag(k_Target))
|
||
|
{
|
||
|
touchingTarget = false;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|