Browse Source

light, culling, camera preset update

main
technoflesh 7 months ago
parent
commit
07549ec5fe
  1. 223
      Assets/12_Timelines/Camera Timeline.playable
  2. 12
      Assets/15_Prefabs/Environment.prefab
  3. 2
      Assets/1_House/Materials/0134_DimGray.mat
  4. 6
      Assets/1_House/Materials/Acrilico.mat
  5. 6
      Assets/1_House/Materials/Chair.mat
  6. 2
      Assets/1_House/Materials/DefaultMaterial.mat
  7. 2
      Assets/1_House/Materials/FAUCET.mat
  8. 6
      Assets/1_House/Materials/HingeGray.mat
  9. 2
      Assets/1_House/Materials/Plastic03-basecolor.mat
  10. 6
      Assets/1_House/Materials/STAINLESSSTEAL.mat
  11. 2
      Assets/1_House/Materials/Terrazo03-basecolor.mat
  12. 2
      Assets/1_House/Materials/Wood09-basecolor.mat
  13. 2
      Assets/1_House/Materials/WoodPaintedBlack002_4K.mat
  14. 4
      Assets/1_House/Materials/WoodPaintedGreen002_4K.mat
  15. 291
      Assets/1_House/Materials/WoodPaintedWhite002_4K 1.mat
  16. 8
      Assets/1_House/Materials/WoodPaintedWhite002_4K 1.mat.meta
  17. 4
      Assets/1_House/Materials/compost_bags.mat
  18. 6
      Assets/1_House/Materials/hardware.mat
  19. 4
      Assets/1_House/Materials/lambert1.001.mat
  20. 8
      Assets/1_House/Materials/plastic013-billy.mat
  21. 892
      Assets/6_Scenes/Beep.unity
  22. BIN
      Assets/8_Textures/FrogChair_Chair_Diffuse.png
  23. BIN
      Assets/8_Textures/compost_bags_diff_4k-2 1.png
  24. 114
      Assets/8_Textures/compost_bags_diff_4k-2 1.png.meta
  25. BIN
      Assets/8_Textures/fridge_Image_0.001.jpg
  26. 2
      Assets/ML-Agents/Timers/Beep_timers.json
  27. 4
      Assets/Settings/HDRP Performant.asset
  28. 22
      Assets/Settings/HDRPDefaultResources/C Surveillance.asset
  29. 4
      Assets/Settings/HDRPDefaultResources/DefaultLookDevProfile.asset
  30. 1300
      Assets/Settings/HDRPDefaultResources/DefaultSettingsVolumeProfile-surveillance.asset
  31. 8
      Assets/Settings/HDRPDefaultResources/DefaultSettingsVolumeProfile-surveillance.asset.meta
  32. 28
      Assets/Settings/HDRPDefaultResources/DefaultSettingsVolumeProfile.asset
  33. 4
      Assets/Settings/HDRPDefaultResources/HDRenderPipelineAsset.asset
  34. 26
      Assets/Settings/SkyandFogSettingsProfile.asset
  35. 2
      ProjectSettings/QualitySettings.asset
  36. 3
      ProjectSettings/TagManager.asset

223
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12
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2
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6
Assets/1_House/Materials/Acrilico.mat

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6
Assets/1_House/Materials/Chair.mat

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2
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2
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6
Assets/1_House/Materials/HingeGray.mat

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2
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6
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2
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2
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2
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4
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291
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focusDistanceMode:
m_OverrideState: 1
m_Value: 0

4
Assets/Settings/HDRPDefaultResources/HDRenderPipelineAsset.asset

@ -53,7 +53,7 @@ MonoBehaviour:
colorBufferFormat: 74
supportCustomPass: 1
customBufferFormat: 12
supportedLitShaderMode: 2
supportedLitShaderMode: 3
planarReflectionResolution:
m_Values: 000100000004000000080000
m_SchemaId:
@ -68,7 +68,7 @@ MonoBehaviour:
decalNormalBufferHP: 0
supportHighQualityLineRendering: 0
highQualityLineRenderingMemoryBudget: 128
msaaSampleCount: 1
msaaSampleCount: 8
supportMotionVectors: 1
supportScreenSpaceLensFlare: 1
supportDataDrivenLensFlare: 1

26
Assets/Settings/SkyandFogSettingsProfile.asset

@ -238,7 +238,7 @@ MonoBehaviour:
m_Value: 1
m_StepCount:
m_OverrideState: 1
m_Value: 6
m_Value: 4
m_FullResolution:
m_OverrideState: 1
m_Value: 0
@ -250,7 +250,7 @@ MonoBehaviour:
m_Value: 0
m_DirectionCount:
m_OverrideState: 1
m_Value: 2
m_Value: 1
m_RayLength:
m_OverrideState: 1
m_Value: 3
@ -872,18 +872,6 @@ MonoBehaviour:
maximumIntensity:
m_OverrideState: 1
m_Value: 10
denoising:
m_OverrideState: 1
m_Value: 0
useAOVs:
m_OverrideState: 1
m_Value: 1
temporal:
m_OverrideState: 1
m_Value: 0
asyncDenoising:
m_OverrideState: 1
m_Value: 1
skyImportanceSampling:
m_OverrideState: 1
m_Value: 0
@ -974,7 +962,7 @@ MonoBehaviour:
m_Value: 64
m_VolumetricFogBudget:
m_OverrideState: 1
m_Value: 0.333
m_Value: 0.25
m_ResolutionDepthRatio:
m_OverrideState: 1
m_Value: 0.5
@ -1050,7 +1038,7 @@ MonoBehaviour:
m_Value: 0
m_RayMaxIterations:
m_OverrideState: 1
m_Value: 24
m_Value: 16
rayMiss:
m_OverrideState: 1
m_Value: 3
@ -1366,10 +1354,10 @@ MonoBehaviour:
m_Value: 6
m_Resolution:
m_OverrideState: 1
m_Value: 2
m_Value: 4
m_HighQualityFiltering:
m_OverrideState: 1
m_Value: 0
m_Value: 1
m_PhysicallyBased:
m_OverrideState: 1
m_Value: 0
@ -1581,7 +1569,7 @@ MonoBehaviour:
m_Value: 0.15
m_SampleCount:
m_OverrideState: 1
m_Value: 8
m_Value: 6
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0

2
ProjectSettings/QualitySettings.asset

@ -4,7 +4,7 @@
QualitySettings:
m_ObjectHideFlags: 0
serializedVersion: 5
m_CurrentQuality: 1
m_CurrentQuality: 0
m_QualitySettings:
- serializedVersion: 4
name: High Fidelity

3
ProjectSettings/TagManager.asset

@ -18,6 +18,7 @@ TagManager:
- swap_Sloper
- chair
- intro camera avoid
- surveillance
layers:
- Default
- TransparentFX
@ -30,7 +31,7 @@ TagManager:
- Chair
- post processing
- Frame
-
- surveillance
-
-
-

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