diff --git a/Assets/10_URPEquirectangularCamera/CubeMapMat.mat b/Assets/10_URPEquirectangularCamera/CubeMapMat.mat index 133e3cd..91b5ebc 100644 --- a/Assets/10_URPEquirectangularCamera/CubeMapMat.mat +++ b/Assets/10_URPEquirectangularCamera/CubeMapMat.mat @@ -108,10 +108,10 @@ Material: - _DivideY: 3.5 - _DstBlend: 0 - _EnvironmentReflections: 1 - - _EquiRotation: 0.75 - - _EquiRotationY: 5.23 - - _FOVScale_X: 0.9 - - _FOVScale_Y: 0.3 + - _EquiRotation: 0.125 + - _EquiRotationY: 5.13 + - _FOVScale_X: 1.5 + - _FOVScale_Y: 0.2 - _FocalLength: 2.73 - _GlossMapScale: 0 - _Glossiness: 0 diff --git a/Assets/10_URPEquirectangularCamera/CubemapCamera.prefab b/Assets/10_URPEquirectangularCamera/CubemapCamera.prefab index 9ff74ec..fdc2249 100644 --- a/Assets/10_URPEquirectangularCamera/CubemapCamera.prefab +++ b/Assets/10_URPEquirectangularCamera/CubemapCamera.prefab @@ -394,5 +394,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 376cbea962fc8f945b32baff202fbc5e, type: 3} m_Name: m_EditorClassIdentifier: - m_Direction: 3 - m_ProjectionType: 0 + m_Direction: 0 + m_ProjectionType: 1 + m_GnomicCameraHeight: -20 + m_SqueezedCameraHeight: 0 diff --git a/Assets/10_URPEquirectangularCamera/Scripts/ShaderManiuplation.cs b/Assets/10_URPEquirectangularCamera/Scripts/ShaderManiuplation.cs index f9b1931..2fbca61 100644 --- a/Assets/10_URPEquirectangularCamera/Scripts/ShaderManiuplation.cs +++ b/Assets/10_URPEquirectangularCamera/Scripts/ShaderManiuplation.cs @@ -36,6 +36,10 @@ public class ShaderManiuplation : MonoBehaviour public ProjectionType m_ProjectionType = ProjectionType.Gnomic; GameObject m_CubeMapPrefab = null; + + public float m_GnomicCameraHeight; + public float m_SqueezedCameraHeight; + // Game View Parameters Type gameView; PropertyInfo selectedSizeIndex; @@ -55,11 +59,11 @@ public class ShaderManiuplation : MonoBehaviour if (m_ProjectionType == ProjectionType.Squeeze) { - SetShaderSqueezed(21, 0.85f, 2.5f, 3.5f, 4f, 5f); + SetShaderSqueezed(21, 0.85f, 2.5f, 3.5f, 4f, m_SqueezedCameraHeight); } else if (m_ProjectionType == ProjectionType.Gnomic) { - SetShaderGnomic(28, 1.5f, 0.2f, 5.13f, 0.125f, 7f); + SetShaderGnomic(28, 1.5f, 0.2f, 5.13f, 0.125f, m_GnomicCameraHeight); } } } diff --git a/Assets/13_HDRI/cayley_lookout_1k.hdr b/Assets/13_HDRI/cayley_lookout_1k.hdr index 42157aa..a42493d 100644 Binary files a/Assets/13_HDRI/cayley_lookout_1k.hdr and b/Assets/13_HDRI/cayley_lookout_1k.hdr differ diff --git a/Assets/13_HDRI/drackenstein_quarry_puresky_1k.hdr b/Assets/13_HDRI/drackenstein_quarry_puresky_1k.hdr index 8d0f3c5..3d032b0 100644 Binary files a/Assets/13_HDRI/drackenstein_quarry_puresky_1k.hdr and b/Assets/13_HDRI/drackenstein_quarry_puresky_1k.hdr differ diff --git a/Assets/13_HDRI/drakensberg_solitary_mountain_puresky_1k.hdr b/Assets/13_HDRI/drakensberg_solitary_mountain_puresky_1k.hdr index fe89802..fc5c0df 100644 Binary files a/Assets/13_HDRI/drakensberg_solitary_mountain_puresky_1k.hdr and b/Assets/13_HDRI/drakensberg_solitary_mountain_puresky_1k.hdr differ diff --git a/Assets/13_HDRI/evening_road_01_puresky_1k.hdr b/Assets/13_HDRI/evening_road_01_puresky_1k.hdr index 995fb57..734ee0d 100644 Binary files a/Assets/13_HDRI/evening_road_01_puresky_1k.hdr and b/Assets/13_HDRI/evening_road_01_puresky_1k.hdr differ diff --git a/Assets/13_HDRI/kiara_1_dawn_1k.hdr b/Assets/13_HDRI/kiara_1_dawn_1k.hdr index 26d6666..5d0bf94 100644 Binary files a/Assets/13_HDRI/kiara_1_dawn_1k.hdr and b/Assets/13_HDRI/kiara_1_dawn_1k.hdr differ diff --git a/Assets/14_CustomPP.meta b/Assets/14_CustomPP.meta new file mode 100644 index 0000000..bebbb61 --- /dev/null +++ b/Assets/14_CustomPP.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ed0941eff36bab04eaee01ca80e8932b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/14_CustomPP/Ramp.cs b/Assets/14_CustomPP/Ramp.cs new file mode 100644 index 0000000..73fe5e0 --- /dev/null +++ b/Assets/14_CustomPP/Ramp.cs @@ -0,0 +1,43 @@ +using UnityEngine; +using UnityEngine.Rendering; +using UnityEngine.Rendering.HighDefinition; +using System; + +[Serializable, VolumeComponentMenu("Post-processing/Custom/Ramp")] +public sealed class Ramp : CustomPostProcessVolumeComponent, IPostProcessComponent +{ + [Tooltip("Controls the intensity of the effect.")] + public ClampedFloatParameter intensity = new ClampedFloatParameter(0f, 0f, 1f); + + Material m_Material; + + public bool IsActive() => m_Material != null && intensity.value > 0f; + + // Do not forget to add this post process in the Custom Post Process Orders list (Project Settings > Graphics > HDRP Global Settings). + public override CustomPostProcessInjectionPoint injectionPoint => CustomPostProcessInjectionPoint.AfterPostProcess; + + const string kShaderName = "Shader Graphs/Ramp"; + + public override void Setup() + { + if (Shader.Find(kShaderName) != null) + m_Material = new Material(Shader.Find(kShaderName)); + else + Debug.LogError($"Unable to find shader '{kShaderName}'. Post Process Volume Ramp is unable to load."); + } + + public override void Render(CommandBuffer cmd, HDCamera camera, RTHandle source, RTHandle destination) + { + if (m_Material == null) + return; + + m_Material.SetFloat("_Intensity", intensity.value); + m_Material.SetTexture("_MainTex", source); + HDUtils.DrawFullScreen(cmd, m_Material, destination, shaderPassId: 0); + } + + public override void Cleanup() + { + CoreUtils.Destroy(m_Material); + } +} diff --git a/Assets/14_CustomPP/Ramp.cs.meta b/Assets/14_CustomPP/Ramp.cs.meta new file mode 100644 index 0000000..4c45f78 --- /dev/null +++ b/Assets/14_CustomPP/Ramp.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: e3f28ae5e03094946a7a9c9ddfc1a178 \ No newline at end of file diff --git a/Assets/14_CustomPP/Ramp.shadergraph b/Assets/14_CustomPP/Ramp.shadergraph new file mode 100644 index 0000000..8e06969 --- /dev/null +++ b/Assets/14_CustomPP/Ramp.shadergraph @@ -0,0 +1,1502 @@ +{ + "m_SGVersion": 3, + "m_Type": 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