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treadmill ramp

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Cailean Finn 6 months ago
parent
commit
4652b4cbce
  1. 130
      Assets/15_Prefabs/Environment.prefab
  2. 4
      Assets/15_Prefabs/Waypoints.prefab
  3. 51
      Assets/6_Scenes/Beep.unity
  4. 35
      Assets/7_Scripts/Interactable Items/Treadmill.cs
  5. 2
      Assets/ML-Agents/Timers/Beep_timers.json

130
Assets/15_Prefabs/Environment.prefab

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4
Assets/15_Prefabs/Waypoints.prefab

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51
Assets/6_Scenes/Beep.unity

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35
Assets/7_Scripts/Interactable Items/Treadmill.cs

@ -7,7 +7,9 @@ using UnityEngine;
public class Treadmill : MonoBehaviour
{
//public Rigidbody m_Body;
public float m_MaxForce;
public float m_HoldSpeed;
private float m_CurrentForce = 0f;
private float m_angleOffset;
@ -17,11 +19,13 @@ public class Treadmill : MonoBehaviour
public float m_RampIncrement;
public float m_HoldSpeedTimer;
private void OnEnable()
{
OnChairContact.ApplyTreadmillForce += ApplyForce;
OnChairContact.RemoveTreadmillForce += RemoveForce;
m_angleOffset = 20f;
m_angleOffset = 16.6f;
}
private void OnDisable()
@ -33,24 +37,31 @@ public class Treadmill : MonoBehaviour
public void ApplyForce(Rigidbody rb)
{
Vector3 forceDirection = Quaternion.Euler(0, -m_angleOffset, 0) * Vector3.forward;
//Debug.Log($"Force added to {rb.name} {forceDirection * m_MaxForce}");
rb.AddForce(forceDirection * m_MaxForce);
if (!m_RampActive && m_RampTimer > 0f)
{
m_RampTimer -= Time.deltaTime;
}
}
else
{
m_RampActive = true;
}
if( m_RampActive )
if (m_RampActive)
{
m_MaxForce += Time.deltaTime * m_RampIncrement;
}
Debug.Log($"Treadmill Speed: {m_MaxForce}");
if (m_CurrentForce > m_HoldSpeed && m_HoldSpeedTimer >= 0)
{
m_HoldSpeedTimer -= Time.deltaTime;
}
else
{
m_CurrentForce += Time.deltaTime * m_RampIncrement;
}
rb.AddForce(forceDirection * m_CurrentForce);
}
}
@ -59,12 +70,6 @@ public class Treadmill : MonoBehaviour
rb.AddForce(new Vector3(0, 0, 0));
}
private void FixedUpdate()
{
//Debug.Log($"Applying Force {m_Force}");
//m_Force = (m_Force < 0f) ? 0 : (m_Force > m_MaxForce) ? m_MaxForce : m_Force;
}
private void OnDrawGizmosSelected()
{
// Draw a line representing the force direction

2
Assets/ML-Agents/Timers/Beep_timers.json

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