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small update

main
cailean 7 months ago
parent
commit
5506f1be59
  1. 4
      Assets/3_Materials/Physics Materials/Actor.physicMaterial
  2. 4
      Assets/3_Materials/Physics Materials/Ground.physicMaterial
  3. 101
      Assets/6_Scenes/Beep.unity

4
Assets/3_Materials/Physics Materials/Actor.physicMaterial

@ -7,8 +7,8 @@ PhysicMaterial:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Actor
dynamicFriction: 2
staticFriction: 2
dynamicFriction: 0
staticFriction: 0
bounciness: 0
frictionCombine: 2
bounceCombine: 0

4
Assets/3_Materials/Physics Materials/Ground.physicMaterial

@ -7,8 +7,8 @@ PhysicMaterial:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Ground
dynamicFriction: 1000
staticFriction: 1000
dynamicFriction: 0
staticFriction: 0
bounciness: 0
frictionCombine: 0
bounceCombine: 2

101
Assets/6_Scenes/Beep.unity

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m_LocalRotation: {x: 0.03223712, y: 0.96677077, z: -0.15566999, w: 0.20020498}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
@ -1212,7 +1212,7 @@ Transform:
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m_LocalRotation: {x: -0.03783877, y: 0.8817097, z: -0.07178479, w: -0.46476156}
m_LocalRotation: {x: -0.037838772, y: 0.8817097, z: -0.071784794, w: -0.46476156}
m_LocalPosition: {x: -128.4, y: 13, z: -248.6}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
@ -1329,17 +1329,17 @@ PrefabInstance:
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value: 8.5
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value: 504.51
value: 517.25
objectReference: {fileID: 0}
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@ -2599,6 +2599,33 @@ MonoBehaviour:
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m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 3
m_Size: {x: 0.19282301, y: 0.12901592, z: 0.40628543}
m_Center: {x: -0.032046385, y: 0.00019456641, z: 0.15389557}
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@ -3159,6 +3186,33 @@ Transform:
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GameObject:
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m_ExcludeLayers:
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m_Bits: 0
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m_Size: {x: 0.18489853, y: 0.15691361, z: 0.15091242}
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@ -4487,7 +4541,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
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@ -4868,7 +4922,7 @@ PrefabInstance:
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@ -5023,10 +5077,15 @@ PrefabInstance:
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propertyPath: m_Mass
value: 3
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@ -5221,6 +5285,11 @@ PrefabInstance:
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propertyPath: m_Mass
value: 3
objectReference: {fileID: 0}
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propertyPath: m_Material
@ -5256,10 +5325,20 @@ PrefabInstance:
propertyPath: m_Name
value: Environment
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m_RemovedComponents: []
m_RemovedComponents:
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m_RemovedGameObjects: []
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Transform:

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