Browse Source

fixed treadmill model

main
cailean 7 months ago
parent
commit
6eb3e4a5c9
  1. 10
      Assets/15_Prefabs/Environment.prefab
  2. 146
      Assets/1_House/Sections/Treadmill/House Content_treadmill_L_BB_SpotMini-House_2023.blend_Dupli_68.prefab
  3. BIN
      Assets/2_Chair/Brains/Treadmill.onnx
  4. 2
      Assets/2_Chair/Brains/Treadmill.onnx.meta
  5. 8
      Assets/2_Chair/Chair.prefab
  6. 78
      Assets/6_Scenes/Beep.unity
  7. 6
      Assets/7_Scripts/Agent/Walker.cs
  8. 24
      Assets/7_Scripts/Interactable Items/OnChairContact.cs
  9. 27
      Assets/7_Scripts/Interactable Items/Treadmill.cs
  10. 6
      Assets/7_Scripts/Model Swapping/ModelSwap.cs
  11. 2
      Assets/ML-Agents/Timers/Beep_timers.json

10
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propertyPath: m_IsActive
value: 0
value: 1
objectReference: {fileID: 0}
- target: {fileID: 4218554392451596953, guid: 796c0c7bfd2e89547bd866eedcc6d386,
type: 3}
@ -3854,6 +3853,21 @@ PrefabInstance:
propertyPath: m_Body
value:
objectReference: {fileID: 1412792149}
- target: {fileID: 3567326802448521334, guid: 14d8283abcefffd4a916b8611ccd49fa,
type: 3}
propertyPath: m_MaxForce
value: 300
objectReference: {fileID: 0}
- target: {fileID: 4057927836602249742, guid: 14d8283abcefffd4a916b8611ccd49fa,
type: 3}
propertyPath: m_TriggerExitEvent.m_PersistentCalls.m_Calls.Array.size
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4057927836602249742, guid: 14d8283abcefffd4a916b8611ccd49fa,
type: 3}
propertyPath: m_TriggerStayEvent.m_PersistentCalls.m_Calls.Array.size
value: 0
objectReference: {fileID: 0}
- target: {fileID: 5958365873195825879, guid: 14d8283abcefffd4a916b8611ccd49fa,
type: 3}
propertyPath: m_CollisionEvent.m_PersistentCalls.m_Calls.Array.data[0].m_Target

6
Assets/7_Scripts/Agent/Walker.cs

@ -31,9 +31,9 @@ public class Walker : Agent
public Brain m_SelectedBrain;
[Header("Walk Speed")]
[Range(0.1f, 10)]
[Range(0.1f, 30)]
[SerializeField]
private float m_TargetWalkingSpeed = 10;
private float m_TargetWalkingSpeed = 30;
public float MTargetWalkingSpeed
{
@ -42,7 +42,7 @@ public class Walker : Agent
}
// The Max Walking Speed
const float m_MaxWalkingSpeed = 10;
const float m_MaxWalkingSpeed = 30;
[Header("Randomise")]
// Randomise Walking Speed every Episode

24
Assets/7_Scripts/Interactable Items/OnChairContact.cs

@ -16,12 +16,21 @@ public class OnChairContact : MonoBehaviour
public bool m_IsTouching;
public bool m_IsAttached;
public bool m_IsTreadmill;
public float m_TrayTimeout;
private string m_Tag = "agent";
[SerializeField]
public FixedJoint m_FixedJoint;
public delegate void TreadmillEventApply(Rigidbody rb);
public static event TreadmillEventApply ApplyTreadmillForce;
public delegate void TreadmillEventRemove(Rigidbody rb);
public static event TreadmillEventRemove RemoveTreadmillForce;
void OnEnable()
{
@ -57,6 +66,8 @@ public class OnChairContact : MonoBehaviour
m_IsTouching = true;
m_CollisionEvent?.Invoke();
}
}
@ -75,6 +86,8 @@ public class OnChairContact : MonoBehaviour
{
m_IsTouching = false;
m_CollisionExitEvent?.Invoke();
}
}
@ -84,7 +97,14 @@ public class OnChairContact : MonoBehaviour
{
m_IsTouching = true;
m_TriggerStayEvent?.Invoke();
if (m_IsTreadmill)
{
ApplyTreadmillForce(other.GetComponent<Rigidbody>());
}
}
}
private void OnTriggerExit(Collider other)
@ -93,6 +113,10 @@ public class OnChairContact : MonoBehaviour
{
m_IsTouching = false;
m_TriggerExitEvent?.Invoke();
if (m_IsTreadmill)
{
RemoveTreadmillForce(other.GetComponent<Rigidbody>());
}
}
}

27
Assets/7_Scripts/Interactable Items/Treadmill.cs

@ -6,33 +6,42 @@ using UnityEngine;
public class Treadmill : MonoBehaviour
{
public Rigidbody m_Body;
private float m_Force;
//public Rigidbody m_Body;
public float m_MaxForce;
private float m_angleOffset;
private void OnEnable()
{
m_Force = 0f;
OnChairContact.ApplyTreadmillForce += ApplyForce;
OnChairContact.RemoveTreadmillForce += RemoveForce;
m_angleOffset = 20f;
}
public void ApplyForce()
private void OnDisable()
{
m_Force += 0.1f;
OnChairContact.ApplyTreadmillForce -= ApplyForce;
OnChairContact.RemoveTreadmillForce -= RemoveForce;
}
public void ApplyForce(Rigidbody rb)
{
//m_Force += 0.1f;
Vector3 forceDirection = Quaternion.Euler(0, -m_angleOffset, 0) * Vector3.forward;
m_Body.AddForce(forceDirection * m_Force);
//Debug.Log($"Force added to {rb.name} {forceDirection * m_MaxForce}");
rb.AddForce(forceDirection * m_MaxForce);
//m_Body.AddForce(forceDirection * m_Force);
}
public void RemoveForce()
public void RemoveForce(Rigidbody rb)
{
m_Force = 0;
rb.AddForce(new Vector3(0, 0, 0));
}
private void FixedUpdate()
{
//Debug.Log($"Applying Force {m_Force}");
m_Force = (m_Force < 0f) ? 0 : (m_Force > m_MaxForce) ? m_MaxForce : m_Force;
//m_Force = (m_Force < 0f) ? 0 : (m_Force > m_MaxForce) ? m_MaxForce : m_Force;
}
private void OnDrawGizmosSelected()

6
Assets/7_Scripts/Model Swapping/ModelSwap.cs

@ -51,31 +51,37 @@ public class ModelSwap : MonoBehaviour
if (modelName.Equals("Walker"))
{
agent.MTargetWalkingSpeed = 8f;
agent.m_SelectedBrain = Walker.Brain.Walker;
m_currentModelName = modelName;
}
else if (modelName.Equals("Stairs"))
{
agent.MTargetWalkingSpeed = 8f;
agent.m_SelectedBrain = Walker.Brain.DMScrambler;
m_currentModelName = modelName;
}
else if (modelName.Equals("Climber"))
{
agent.MTargetWalkingSpeed = 8f;
agent.m_SelectedBrain = Walker.Brain.Climber;
m_currentModelName = modelName;
}
else if (modelName.Equals("Getup"))
{
agent.MTargetWalkingSpeed = 8f;
agent.m_SelectedBrain = Walker.Brain.Getup;
m_currentModelName = modelName;
}
else if (modelName.Equals("Sitting"))
{
agent.MTargetWalkingSpeed = 8f;
agent.m_SelectedBrain = Walker.Brain.Sitting;
m_currentModelName = modelName;
}
else if (modelName.Equals("Treadmill"))
{
agent.MTargetWalkingSpeed = 30f;
agent.m_SelectedBrain = Walker.Brain.Treadmill;
m_currentModelName = modelName;
}

2
Assets/ML-Agents/Timers/Beep_timers.json

@ -1 +1 @@
{"count":1,"self":44.774220799999995,"total":57.184964,"children":{"InitializeActuators":{"count":1,"self":0.004378,"total":0.004378,"children":null},"InitializeSensors":{"count":1,"self":0.008312,"total":0.008312,"children":null},"AgentSendState":{"count":2545,"self":0.043668,"total":0.12082999999999999,"children":{"CollectObservations":{"count":509,"self":0.024697,"total":0.024697,"children":null},"WriteActionMask":{"count":509,"self":0.0019779999999999997,"total":0.0019779999999999997,"children":null},"RequestDecision":{"count":509,"self":0.050487,"total":0.050487,"children":null}}},"DecideAction":{"count":2545,"self":1.1792179999999999,"total":12.229040999999999,"children":{"RayPerceptionSensor.Perceive":{"count":509,"self":11.049823199999999,"total":11.049823,"children":null}}},"AgentAct":{"count":2545,"self":0.045175,"total":0.045175,"children":null}},"gauges":{},"metadata":{"timer_format_version":"0.1.0","start_time_seconds":"1710340601","unity_version":"2023.2.8f1","command_line_arguments":"\/Applications\/Unity\/Hub\/Editor\/2023.2.8f1\/Unity.app\/Contents\/MacOS\/Unity -projectpath \/Users\/scn\/Documents\/BB_Beauty & The Beep\/12 Unity\/git\/beep-final -useHub -hubIPC -cloudEnvironment production","communication_protocol_version":"1.5.0","com.unity.ml-agents_version":"2.3.0-exp.3","scene_name":"Beep","end_time_seconds":"1710340658"}}
{"count":1,"self":37.216780799999995,"total":37.7969684,"children":{"InitializeActuators":{"count":1,"self":0.0010042999999999999,"total":0.0010042999999999999,"children":null},"InitializeSensors":{"count":1,"self":0.0020039,"total":0.0020039,"children":null},"AgentSendState":{"count":1586,"self":0.026898699999999998,"total":0.055844899999999996,"children":{"CollectObservations":{"count":318,"self":0.010289399999999999,"total":0.010289399999999999,"children":null},"WriteActionMask":{"count":318,"self":0.0025111,"total":0.0025111,"children":null},"RequestDecision":{"count":318,"self":0.0161457,"total":0.0161457,"children":null}}},"DecideAction":{"count":1586,"self":0.3989319,"total":0.5114659,"children":{"RayPerceptionSensor.Perceive":{"count":318,"self":0.112534,"total":0.112534,"children":null}}},"AgentAct":{"count":1586,"self":0.0098687999999999988,"total":0.0098687999999999988,"children":null}},"gauges":{},"metadata":{"timer_format_version":"0.1.0","start_time_seconds":"1710350886","unity_version":"2023.2.8f1","command_line_arguments":"C:\\Program Files\\Unity\\Hub\\Editor\\2023.2.8f1\\Editor\\Unity.exe -projectpath C:\\Users\\caile\\Desktop\\Projects\\24_02-Beep\\4_Unity\\Beep Final Git\\beep-final -useHub -hubIPC -cloudEnvironment production","communication_protocol_version":"1.5.0","com.unity.ml-agents_version":"2.3.0-exp.3","scene_name":"Beep","end_time_seconds":"1710350924"}}
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