diff --git a/Assets/6_Scenes/Beep.unity b/Assets/6_Scenes/Beep.unity index 6b353ac..40b21b8 100644 --- a/Assets/6_Scenes/Beep.unity +++ b/Assets/6_Scenes/Beep.unity @@ -38,7 +38,7 @@ RenderSettings: m_ReflectionIntensity: 1 m_CustomReflection: {fileID: 0} m_Sun: {fileID: 0} - m_IndirectSpecularColor: {r: 18716.479, g: 22260.361, b: 24973.613, a: 1} + m_IndirectSpecularColor: {r: 14693.611, g: 17306.041, b: 19108.33, a: 1} m_UseRadianceAmbientProbe: 0 --- !u!157 &3 LightmapSettings: @@ -234,7 +234,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 83569712} serializedVersion: 2 - m_LocalRotation: {x: -0.092318356, y: 0.46705723, z: -0.049108036, w: -0.87802243} + m_LocalRotation: {x: -0.092318505, y: 0.4670565, z: -0.049108025, w: -0.8780228} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 @@ -392,7 +392,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 155411616} serializedVersion: 2 - m_LocalRotation: {x: -0.1575244, y: 0.4620959, z: -0.08379388, w: -0.8686956} + m_LocalRotation: {x: -0.15752463, y: 0.4620952, z: -0.083793834, w: -0.868696} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 @@ -1112,7 +1112,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 377437129} serializedVersion: 2 - m_LocalRotation: {x: -0.037838772, y: 0.88170964, z: -0.071784794, w: -0.46476153} + m_LocalRotation: {x: -0.037838772, y: 0.8817097, z: -0.071784794, w: -0.46476156} m_LocalPosition: {x: -128.4, y: 13, z: -248.6} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 @@ -1572,13 +1572,13 @@ Camera: m_GateFitMode: 1 m_FOVAxisMode: 0 m_Iso: 50 - m_ShutterSpeed: 0.0005 - m_Aperture: 2.2 - m_FocusDistance: 8.93528 - m_FocalLength: 20 + m_ShutterSpeed: 0.002 + m_Aperture: 3.6 + m_FocusDistance: 8.544005 + m_FocalLength: 35.000004 m_BladeCount: 5 - m_Curvature: {x: 2, y: 11} - m_BarrelClipping: 0.25 + m_Curvature: {x: 26.748837, y: 32} + m_BarrelClipping: 0.683 m_Anamorphism: 0 m_SensorSize: {x: 70.41, y: 52.63} m_LensShift: {x: 0, y: 0} @@ -1589,8 +1589,8 @@ Camera: width: 1 height: 1 near clip plane: 0.01 - far clip plane: 5000 - field of view: 105.52868 + far clip plane: 6707 + field of view: 73.87587 orthographic: 0 orthographic size: 10 m_Depth: 0 @@ -1616,8 +1616,8 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 470663197} serializedVersion: 2 - m_LocalRotation: {x: -0.10990104, y: -0.9005892, z: 0.36340383, w: -0.21165676} - m_LocalPosition: {x: -18.639984, y: 7.3500004, z: 51.059998} + m_LocalRotation: {x: 0.20631877, y: 0.13953522, z: -0.029739583, w: 0.96802795} + m_LocalPosition: {x: 5.837906, y: -3.307354, z: 9.716858} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] @@ -1643,7 +1643,7 @@ MonoBehaviour: m_BlendUpdateMethod: 1 m_DefaultBlend: m_Style: 1 - m_Time: 2.5 + m_Time: 0 m_CustomCurve: serializedVersion: 2 m_Curve: [] @@ -1853,7 +1853,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 513050371} serializedVersion: 2 - m_LocalRotation: {x: 0.0031893814, y: 0.98622763, z: -0.16425064, w: 0.019150343} + m_LocalRotation: {x: 0.0031893766, y: 0.98622763, z: -0.16425067, w: 0.019150311} m_LocalPosition: {x: 5.558182, y: -3.2973547, z: 10.155334} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 @@ -3314,7 +3314,7 @@ Transform: m_GameObject: {fileID: 1124157896} serializedVersion: 2 m_LocalRotation: {x: -0, y: -0.97678393, z: -0, w: 0.21422696} - 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