diff --git a/Assets/3_Materials/Physics Materials/Actor.physicMaterial b/Assets/3_Materials/Physics Materials/Actor.physicMaterial index c642c87..383f4d6 100644 --- a/Assets/3_Materials/Physics Materials/Actor.physicMaterial +++ b/Assets/3_Materials/Physics Materials/Actor.physicMaterial @@ -7,8 +7,8 @@ PhysicMaterial: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Actor - dynamicFriction: 0 - staticFriction: 0 + dynamicFriction: 2 + staticFriction: 2 bounciness: 0 frictionCombine: 2 bounceCombine: 0 diff --git a/Assets/3_Materials/Physics Materials/Ground.physicMaterial b/Assets/3_Materials/Physics Materials/Ground.physicMaterial index 2ad8e74..4e13ab4 100644 --- a/Assets/3_Materials/Physics Materials/Ground.physicMaterial +++ b/Assets/3_Materials/Physics Materials/Ground.physicMaterial @@ -7,8 +7,8 @@ PhysicMaterial: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Ground - dynamicFriction: 0 - staticFriction: 0 + dynamicFriction: 1000 + staticFriction: 1000 bounciness: 0 frictionCombine: 0 bounceCombine: 2 diff --git a/Assets/6_Scenes/Beep.unity b/Assets/6_Scenes/Beep.unity index b7b5200..9e5b0e3 100644 --- a/Assets/6_Scenes/Beep.unity +++ b/Assets/6_Scenes/Beep.unity @@ -38,7 +38,7 @@ RenderSettings: m_ReflectionIntensity: 1 m_CustomReflection: {fileID: 0} m_Sun: {fileID: 0} - m_IndirectSpecularColor: {r: 11554.347, g: 10838.552, b: 10149.165, a: 1} + m_IndirectSpecularColor: {r: 11563.5205, g: 10847.634, b: 10159.743, a: 1} m_UseRadianceAmbientProbe: 0 --- !u!157 &3 LightmapSettings: @@ -144,8 +144,8 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 83944016} serializedVersion: 2 - m_LocalRotation: {x: 0.12893897, y: 0.8406356, z: -0.4736417, w: 0.22884533} - m_LocalPosition: {x: -210.12523, y: 15.466, z: 510.0548} + m_LocalRotation: {x: 0.4908762, y: -0.0009795057, z: 0.0005518827, w: 0.87122864} + m_LocalPosition: {x: -252.37524, y: 15.25, z: 515.85} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: @@ -275,17 +275,17 @@ PrefabInstance: - target: {fileID: 3364236482078802793, guid: 263d8cea838224448bdfd0e71bc2dce4, type: 3} propertyPath: m_LocalPosition.x - value: -196.82999 + value: -252.39 objectReference: {fileID: 0} - target: {fileID: 3364236482078802793, guid: 263d8cea838224448bdfd0e71bc2dce4, type: 3} propertyPath: m_LocalPosition.y - value: 6.1500015 + value: 20.67 objectReference: {fileID: 0} - target: {fileID: 3364236482078802793, guid: 263d8cea838224448bdfd0e71bc2dce4, type: 3} propertyPath: m_LocalPosition.z - value: 489 + value: 546 objectReference: {fileID: 0} - target: {fileID: 3364236482078802793, guid: 263d8cea838224448bdfd0e71bc2dce4, type: 3} @@ -597,8 +597,8 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 470663197} serializedVersion: 2 - m_LocalRotation: {x: 0.12893897, y: 0.8406356, z: -0.4736417, w: 0.22884533} - m_LocalPosition: {x: -210.12523, y: 15.466, z: 510.0548} + m_LocalRotation: {x: 0.4908762, y: -0.0009795057, z: 0.0005518827, w: 0.87122864} + m_LocalPosition: {x: -252.37524, y: 15.25, z: 515.85} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: []