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dont swap when in getup state

main
cailean 7 months ago
parent
commit
dc7ca89607
  1. 38
      Assets/1_House/Sections/Outside Chair/Outside Chair.prefab
  2. 37
      Assets/6_Scenes/Beep.unity
  3. 6
      Assets/7_Scripts/Model Swapping/ModelSwap.cs
  4. 2
      Assets/ML-Agents/Timers/Beep_timers.json

38
Assets/1_House/Sections/Outside Chair/Outside Chair.prefab

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m_Size: {x: 1.1211106, y: 0.37300703, z: 0.21177348}
m_Center: {x: -0.060555726, y: 0.20352039, z: -0.15290076}

37
Assets/6_Scenes/Beep.unity

@ -674,7 +674,7 @@ Transform:
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serializedVersion: 2
m_LocalRotation: {x: -0.037838772, y: 0.8817097, z: -0.071784794, w: -0.46476156}
m_LocalRotation: {x: -0.03783877, y: 0.8817097, z: -0.07178479, w: -0.46476156}
m_LocalPosition: {x: -128.4, y: 13, z: -248.6}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
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m_LocalPosition: {x: -5.4363403, y: -6.517355, z: -11.485382}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
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value: Waypoints
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6
Assets/7_Scripts/Model Swapping/ModelSwap.cs

@ -99,6 +99,10 @@ public class ModelSwap : MonoBehaviour
private void SwitchModelOverride(string modelName)
{
SwapModelOnReachingWaypoint(modelName);
if (!m_currentModelName.Equals("Getup"))
{
SwapModelOnReachingWaypoint(modelName);
}
}
};

2
Assets/ML-Agents/Timers/Beep_timers.json

@ -1 +1 @@
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