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--- /dev/null +++ b/Assets/Scenes/Demo.unity.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: e5fe953478e329a4f9c340cf5fa70df3 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts.meta b/Assets/Scripts.meta new file mode 100644 index 0000000..df50240 --- /dev/null +++ b/Assets/Scripts.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 26a2023228f678541b266f87c30ff192 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/RenderText.cs b/Assets/Scripts/RenderText.cs new file mode 100644 index 0000000..5864228 --- /dev/null +++ b/Assets/Scripts/RenderText.cs @@ -0,0 +1,307 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using System.IO; +using UnityEngine; +using UnityEngine.UI; +public class RenderText : MonoBehaviour +{ + int frame = 60; + public int m_CaptureFrameRate; + + public Texture2D texture; + + public bool m_Record = false; + + int txt_W; + int txt_H; + + + public Material material; + + float x_FOV; + float y_FOV; + float y_Rotation; + float x_Rotation; + float y_Divide; + float x_Divide; + + string m_Timestamp; + + GameObject m_CubeMapPrefab = null; + + List m_ShaderList = new List(); + + public enum ProjectionType + { + Cropped, + CroppedFOV, + Squeezed, + Gnomic + } + public ProjectionType m_ProjectionType = ProjectionType.Gnomic; + + private void Awake() + { + SetupMatShaders(); + } + + // Initial configuration for frame rate + private void Start() + { + SetupFrameRateConfiguration(); + + } + + private void Update() + { + ToggleRecording(); + + if (m_Record) + { + + for (int frameCount = 0; frameCount < 4; frameCount++) + { + SetMaterialParametersBasedOnProjectionType(frameCount); + } + + } + + frame++; + } + + void SetMaterialParametersBasedOnProjectionType(int frameCount) + { + var m_HeightY = 0f; + + if (frameCount == 0 || frameCount == 2) + { + // Set Front & Back + if(m_ProjectionType == ProjectionType.Gnomic) + { + txt_W = 8192; + txt_H = 889; + x_FOV = 1.5f; + y_FOV = 0.2f; + y_Rotation = 5.13f; + x_Rotation = 0.25f; + m_HeightY = 0.6f; + material.shader = m_ShaderList[1]; + } + + if (m_ProjectionType == ProjectionType.Cropped) + { + txt_W = 6750; + txt_H = 1080;; + y_Rotation = 4.8f; + x_Rotation = 1f; + y_Divide = 5.8f; + x_Divide = 4f; + m_HeightY = 0.5f; + material.shader = m_ShaderList[0]; + } + + if (m_ProjectionType == ProjectionType.CroppedFOV) + { + txt_W = 8192; + txt_H = 889; + y_Rotation = 4.8f; + x_Rotation = 0f; + y_Divide = 5.8f; + x_Divide = 2.666f; + m_HeightY = 0.5f; + material.shader = m_ShaderList[0]; + } + + if (m_ProjectionType == ProjectionType.Squeezed) + { + txt_W = 6750; + txt_H = 1080; + y_Rotation = 0.7f; + x_Rotation = 1f; + y_Divide = 3f; + x_Divide = 4f; + m_HeightY = 0.5f; + material.shader = m_ShaderList[0]; + } + } + else + { + // Set Left & right + if (m_ProjectionType == ProjectionType.Gnomic) + { + txt_W = 3510; + txt_H = 1080; + x_FOV = 0.9f; + y_FOV = 0.3f; + y_Rotation = 5.23f; + x_Rotation = 0.25f; + m_HeightY = 0.6f; + material.shader = m_ShaderList[1]; + } + + if (m_ProjectionType == ProjectionType.Cropped) + { + txt_W = 6750; + txt_H = 1080; + y_Rotation = 4.8f; + x_Rotation = 1f; + y_Divide = 5.8f; + x_Divide = 4f; + m_HeightY = 0.5f; + material.shader = m_ShaderList[0]; + } + + if (m_ProjectionType == ProjectionType.CroppedFOV) + { + txt_W = 3510; + txt_H = 1080; + y_Rotation = 4.8f; + x_Rotation = 0f; + y_Divide = 5.8f; + x_Divide = 8f; + m_HeightY = 0.5f; + material.shader = m_ShaderList[0]; + } + + if (m_ProjectionType == ProjectionType.Squeezed) + { + txt_W = 6750; + txt_H = 1080; + y_Rotation = 0.7f; + x_Rotation = 1f; + y_Divide = 3f; + x_Divide = 4f; + m_HeightY = 0.5f; + material.shader = m_ShaderList[0]; + } + + } + + CycleThroughOrientations(frameCount, m_HeightY); + } + + void CycleThroughOrientations(int frameCount, float m_HeightY) + { + if(m_ProjectionType != ProjectionType.CroppedFOV) + { + material.SetFloat("_EquiRotation", x_Rotation * frameCount); + } else + { + if(frameCount == 0 || frameCount == 2) + { + material.SetFloat("_EquiRotation", x_Rotation + frameCount); + } else + { + material.SetFloat("_EquiRotation", frameCount + 0.5f); + } + + } + + + material.SetFloat("_EquiRotationY", y_Rotation); + if (m_ProjectionType == ProjectionType.Gnomic) + { + material.SetFloat("_FOVScale_X", x_FOV); + material.SetFloat("_FOVScale_Y", y_FOV); + } else + { + material.SetFloat("_DivideY", y_Divide); + material.SetFloat("_DivideX", x_Divide); + } + + m_CubeMapPrefab.transform.position = new Vector3(m_CubeMapPrefab.transform.position.x, m_HeightY, m_CubeMapPrefab.transform.position.z); + + ExportTexture(frameCount); + } + + private void ExportTexture(int frameCount) + { + RenderTexture buffer = new RenderTexture( + txt_W, + txt_H, + 0, // No depth/stencil buffer + RenderTextureFormat.ARGB32, // Standard colour format + + RenderTextureReadWrite.sRGB // No sRGB conversions + ); + + texture = new Texture2D(txt_W, txt_H); + Graphics.Blit(null, buffer, material); + RenderTexture.active = buffer; // If not using a scene camera + + texture.ReadPixels( + new Rect(0, 0, txt_W, txt_H), // Capture the whole texture + 0, 0, // Write starting at the top-left texel + false); // No mipmaps + + // Create a timestamped folder in the /SampleRecordings directory + + var recordingsDir = Path.Combine(Application.dataPath, "..", "SampleRecordings", "Projection", m_Timestamp); + + // Create the direction-specific folder if it doesn't exist + var directionFolder = ""; + switch (frameCount) + { + case 0: + directionFolder = "SideB"; + break; + case 1: + directionFolder = "SideA"; + break; + case 2: + directionFolder = "SideD"; + break; + case 3: + directionFolder = "SideC"; + break; + } + + var fullDirectionPath = Path.Combine(recordingsDir, directionFolder); + if (!Directory.Exists(fullDirectionPath)) + { + Directory.CreateDirectory(fullDirectionPath); + } + + // Save the PNG file with a frame-specific name + var filePath = Path.Combine(fullDirectionPath, $"{directionFolder}_{frame:D4}.png"); + System.IO.File.WriteAllBytes(filePath, texture.EncodeToPNG()); + + RenderTexture.active = null; + RenderTexture.Destroy(texture); + buffer.Release(); + } + + private void SetupMatShaders() + { + ///material = this.GetComponent().material; + m_ShaderList.Add(Shader.Find("Conversion/CubemapToEquirectangularSqueeze")); + m_ShaderList.Add(Shader.Find("Conversion/CubemapToEquirectangularGnomic")); + material.shader = m_ShaderList[1]; + } + + private void SetupFrameRateConfiguration() + { + frame = 0; + m_CubeMapPrefab = GameObject.Find("CubemapCamera"); + Application.targetFrameRate = m_CaptureFrameRate; + QualitySettings.vSyncCount = 0; + Time.captureDeltaTime = 1.0f / m_CaptureFrameRate; + } + + private void ToggleRecording() + { + if (Input.GetKeyUp(KeyCode.R)) + { + m_Record = true; + + //Update Timestamp + m_Timestamp = DateTime.Now.ToString("yyyyMMddHHmmss"); + } + + if (Input.GetKeyUp(KeyCode.S)) + { + m_Record = false; + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/RenderText.cs.meta b/Assets/Scripts/RenderText.cs.meta new file mode 100644 index 0000000..f478d32 --- /dev/null +++ b/Assets/Scripts/RenderText.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7f6f2722d84da164ba3be22a8cd14381 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/RotationScript.cs b/Assets/Scripts/RotationScript.cs new file mode 100644 index 0000000..13e8228 --- /dev/null +++ b/Assets/Scripts/RotationScript.cs @@ -0,0 +1,12 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Playables; + +public class RotationScript : MonoBehaviour +{ + private void FixedUpdate() + { + this.transform.Rotate(0, Time.fixedDeltaTime * 50, 0); + } +} diff --git a/Assets/Scripts/RotationScript.cs.meta b/Assets/Scripts/RotationScript.cs.meta new file mode 100644 index 0000000..243dcc8 --- /dev/null +++ b/Assets/Scripts/RotationScript.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 66a735b1faee33044945bef95192403e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/ShaderManiuplation.cs b/Assets/Scripts/ShaderManiuplation.cs new file mode 100644 index 0000000..b4df531 --- /dev/null +++ b/Assets/Scripts/ShaderManiuplation.cs @@ -0,0 +1,173 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using System.IO; +using System.Reflection; +using Unity.VisualScripting; +using UnityEditor; +using UnityEditor.Recorder; +using UnityEditor.Recorder.Input; +using UnityEngine; +using UnityEngine.Rendering.HighDefinition; +using UnityEngine.UI; +using UnityEngine.Windows.WebCam; +public class ShaderManiuplation : MonoBehaviour +{ + public enum EquilateralDirection + { + Forward, + Left, + Backwards, + Right + } + + public enum ProjectionType + { + Squeeze, + Gnomic + } + + List m_ShaderList = new List(); + + Material mat; + public EquilateralDirection m_Direction = EquilateralDirection.Backwards; + public ProjectionType m_ProjectionType = ProjectionType.Gnomic; + GameObject m_CubeMapPrefab = null; + + // Game View Parameters + Type gameView; + PropertyInfo selectedSizeIndex; + EditorWindow window; + + + private void OnEnable() + { + SetupEditorSettings(); + SetupMatShaders(); + } + + void UpdateProjectionType() + { + if(m_ShaderList != null && m_ShaderList.Count > 0) + { + if (m_ProjectionType == ProjectionType.Squeeze) + { + + SetShaderSqueezed(21, 0.7f, 2.5f, 3f, 4f, 0.5f); + } + else if (m_ProjectionType == ProjectionType.Gnomic) + { + SetShaderGnomic(28, 1.5f, 0.2f, 5.13f, 0.125f, 0.6f); + } + } + } + + private void SetShaderSqueezed(int resolutionPreset, float yRotation, float xRotation, float yDivide, float xDivide, float cameraHeight) + { + mat.shader = m_ShaderList[0]; + mat.SetFloat("_EquiRotation", xRotation + SetDirection()); + mat.SetFloat("_EquiRotationY", yRotation); + mat.SetFloat("_DivideY", yDivide); + mat.SetFloat("_DivideX", xDivide); + ChangeGameViewResolution(resolutionPreset); + m_CubeMapPrefab.transform.position = new Vector3(m_CubeMapPrefab.transform.position.x, cameraHeight, m_CubeMapPrefab.transform.position.z); + + } + + private void SetShaderGnomic(int resolutionPreset, float xFOV, float yFOV, float yRotation, float xRotation, float cameraHeight) + { + mat.shader = m_ShaderList[1]; + + if (m_Direction == EquilateralDirection.Left || m_Direction == EquilateralDirection.Right) + { + ChangeGameViewResolution(29); + xFOV = 0.9f; + yFOV = 0.3f; + yRotation = 5.23f; + } + else + { + ChangeGameViewResolution(resolutionPreset); + } + + mat.SetFloat("_EquiRotation", xRotation + SetDirection()); + mat.SetFloat("_EquiRotationY", yRotation); + mat.SetFloat("_FOVScale_X", xFOV); + mat.SetFloat("_FOVScale_Y", yFOV); + + m_CubeMapPrefab.transform.position = new Vector3(m_CubeMapPrefab.transform.position.x, cameraHeight, m_CubeMapPrefab.transform.position.z); + + } + + private float SetDirection() + { + float directionOffset = 0f; + + if (m_ProjectionType == ProjectionType.Gnomic) + { + switch(m_Direction) + { + case EquilateralDirection.Left: + directionOffset = 0.25f; + break; + case EquilateralDirection.Right: + directionOffset = 0.75f; + break; + case EquilateralDirection.Forward: + directionOffset = 0; + break; + case EquilateralDirection.Backwards: + directionOffset = 0.5f; + break; + } + } + + if (m_ProjectionType == ProjectionType.Squeeze) + { + switch (m_Direction) + { + case EquilateralDirection.Left: + directionOffset = 1; + break; + case EquilateralDirection.Right: + directionOffset = 3; + break; + case EquilateralDirection.Forward: + directionOffset = 0; + break; + case EquilateralDirection.Backwards: + directionOffset = 2; + break; + } + } + + return directionOffset; + } + + private void OnValidate() + { + UpdateProjectionType(); + } + + void ChangeGameViewResolution(int index) + { + selectedSizeIndex.SetValue(window, index, null); + } + + private void SetupEditorSettings() + { + gameView = typeof(Editor).Assembly.GetType("UnityEditor.GameView"); + selectedSizeIndex = gameView.GetProperty("selectedSizeIndex", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); + window = EditorWindow.GetWindow(gameView); + } + + private void SetupMatShaders() + { + mat = this.GetComponent().material; + m_ShaderList.Add(Shader.Find("Conversion/CubemapToEquirectangularSqueeze")); + m_ShaderList.Add(Shader.Find("Conversion/CubemapToEquirectangularGnomic")); + mat.shader = m_ShaderList[1]; + m_CubeMapPrefab = GameObject.Find("CubemapCamera"); + } + +} diff --git a/Assets/Scripts/ShaderManiuplation.cs.meta 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b/Assets/URPEquirectangularCamera/CubemapRender.cs new file mode 100644 index 0000000..d22153a --- /dev/null +++ b/Assets/URPEquirectangularCamera/CubemapRender.cs @@ -0,0 +1,41 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using Unity.VisualScripting; +using UnityEngine; + +[ExecuteInEditMode] +public class CubemapRender : MonoBehaviour +{ + public RenderTexture cubeMap4K; + public RenderTexture cubeMap1K; + public Material mat; + [Header("4K Rendering")] + public bool m_4k = false; + int faceMask = 63; + Camera cam; + + void Start() + { + cam = GetComponent(); + } + + void Update() + { + if (cubeMap1K != null && cubeMap4K != null) + { + // Render the scene to the cubemap + if (m_4k) + { + cam.RenderToCubemap(cubeMap4K, faceMask); + mat.SetTexture("_MainTex", cubeMap4K); + } + else + { + mat.SetTexture("_MainTex", cubeMap1K); + cam.RenderToCubemap(cubeMap1K, faceMask); + } + + } + } +} diff --git a/Assets/URPEquirectangularCamera/CubemapRender.cs.meta b/Assets/URPEquirectangularCamera/CubemapRender.cs.meta new file mode 100644 index 0000000..f1cfe34 --- /dev/null +++ b/Assets/URPEquirectangularCamera/CubemapRender.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 500df08c34c4f0d4aa4234068f9bf3f9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/URPEquirectangularCamera/CubemapToEquirectangular.shader b/Assets/URPEquirectangularCamera/CubemapToEquirectangular.shader new file mode 100644 index 0000000..7801f96 --- /dev/null +++ b/Assets/URPEquirectangularCamera/CubemapToEquirectangular.shader @@ -0,0 +1,67 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + +Shader "Conversion/CubemapToEquirectangular" { + + Properties{ + _MainTex("Cubemap (RGB)", CUBE) = "" {} + } + + Subshader{ + Pass { + ZTest Always Cull Off ZWrite Off + Fog { Mode off } + + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #pragma fragmentoption ARB_precision_hint_fastest + //#pragma fragmentoption ARB_precision_hint_nicest + #include "UnityCG.cginc" + + #define PI 3.141592653589793 + #define TWOPI 6.283185307179587 + + struct v2f { + float4 pos : POSITION; + float2 uv : TEXCOORD0; + }; + + samplerCUBE _MainTex; + + v2f vert(appdata_img v) + { + v2f o; + o.pos = UnityObjectToClipPos(v.vertex); + o.uv = v.texcoord.xy * float2(TWOPI, PI); + return o; + } + + fixed4 frag(v2f i) : COLOR + { + float3 unit = float3(1.0, 1.0, 0.0); + + float theta = i.uv.y; + float phi = i.uv.x; + + unit.x = sin(phi) * sin(theta) * -1; + unit.y = cos(theta) * -1; + unit.z = cos(phi) * sin(theta) * -1; + + + // Exclude the top and bottom regions based on UV coordinates + if (i.uv.y > PI/3.5 && i.uv.y < PI - PI/3.5) + { + + return texCUBE(_MainTex, unit); + } + else + { + return texCUBE(_MainTex, unit); + //return fixed4(0, 0, 0, 1); + } + } + ENDCG +} + } + Fallback Off +} \ No newline at end of file diff --git a/Assets/URPEquirectangularCamera/CubemapToEquirectangular.shader.meta b/Assets/URPEquirectangularCamera/CubemapToEquirectangular.shader.meta new file mode 100644 index 0000000..11cc9a2 --- /dev/null +++ b/Assets/URPEquirectangularCamera/CubemapToEquirectangular.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: ac5781b45a755764ea3c380628f96535 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/URPEquirectangularCamera/CubemapToEquirectangularCropped.shader b/Assets/URPEquirectangularCamera/CubemapToEquirectangularCropped.shader new file mode 100644 index 0000000..42143ea --- /dev/null +++ b/Assets/URPEquirectangularCamera/CubemapToEquirectangularCropped.shader @@ -0,0 +1,76 @@ +// //Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + +Shader "Conversion/CubemapToEquirectangularCropped" { + + Properties{ + _MainTex("Cubemap (RGB)", CUBE) = "" {} + _EquiRotation("Value", Float) = 1.0 + _EquiRotationY("Value", Float) = 1.0 + } + + Subshader{ + Pass { + ZTest Always Cull Off ZWrite Off + Fog { Mode off } + + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #pragma fragmentoption ARB_precision_hint_fastest + //#pragma fragmentoption ARB_precision_hint_nicest + #include "UnityCG.cginc" + + #define PI 3.141592653589793 + #define TWOPI 6.283185307179587 + + struct v2f { + float4 pos : POSITION; + float2 uv : TEXCOORD0; + }; + + samplerCUBE _MainTex; + + float _EquiRotation; + float _EquiRotationY; + + // Vertex shader + v2f vert(appdata_img v) { + v2f o; + o.pos = UnityObjectToClipPos(v.vertex); + + // Convert from 3D coordinates to spherical coordinates + float theta = atan2(-v.vertex.x, v.vertex.z); + float phi = acos(-v.vertex.y / length(v.vertex)); // Note the negative sign for Y + + + + // Spherical Rotation is between (-1, 1), so you can add +0.5 to the shader to rotate it! + // Map spherical coordinates to UV coordinates for the positive X face + o.uv = float2((theta / TWOPI) + _EquiRotation, (phi / (PI/3)) + _EquiRotationY); + return o; + } + + + fixed4 frag(v2f i) : COLOR { + float3 unit = float3(1.0, 1.0, 0.0); + + // Adjust UV for negative X face with equirectangular distortion + float phi = i.uv.y * PI/2; + float theta = (i.uv.x * PI); + + unit.x = sin(phi) * cos(theta); + unit.y = -cos(phi); + unit.z = sin(phi) * sin(theta); + + + + return texCUBE(_MainTex, unit); + } + + + + ENDCG + } + } + Fallback Off +} diff --git a/Assets/URPEquirectangularCamera/CubemapToEquirectangularCropped.shader.meta b/Assets/URPEquirectangularCamera/CubemapToEquirectangularCropped.shader.meta new file mode 100644 index 0000000..3822f89 --- /dev/null +++ b/Assets/URPEquirectangularCamera/CubemapToEquirectangularCropped.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: c66849544438e604aa7262d1282fa4db +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/URPEquirectangularCamera/CubemapToEquirectangularSqueeze.shader b/Assets/URPEquirectangularCamera/CubemapToEquirectangularSqueeze.shader new file mode 100644 index 0000000..8db8b93 --- /dev/null +++ b/Assets/URPEquirectangularCamera/CubemapToEquirectangularSqueeze.shader @@ -0,0 +1,63 @@ +//Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + +Shader "Conversion/CubemapToEquirectangularSqueeze" { + + Properties{ + _MainTex("Cubemap (RGB)", CUBE) = "" {} + _EquiRotation("Value", Float) = 1.0 + _EquiRotationY("Value", Float) = 1.0 + _DivideY("Divide Y", Float) = 2 + _DivideX("Divide X", Float) = 4 + } + + Subshader{ + Pass { + ZTest Always Cull Off ZWrite Off + Fog { Mode off } + + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #pragma fragmentoption ARB_precision_hint_fastest + //#pragma fragmentoption ARB_precision_hint_nicest + #include "UnityCG.cginc" + + #define PI 3.141592653589793 + #define TWOPI 6.283185307179587 + + struct v2f { + float4 pos : POSITION; + float2 uv : TEXCOORD0; + }; + + samplerCUBE _MainTex; + float _EquiRotation; + float _EquiRotationY; + float _DivideY; + float _DivideX; + + v2f vert(appdata_img v) + { + v2f o; + o.pos = UnityObjectToClipPos(v.vertex); + o.uv = v.texcoord.xy * float2(TWOPI/_DivideX, PI/_DivideY); + return o; + } + + fixed4 frag(v2f i) : COLOR + { + float theta = i.uv.y + ((_EquiRotationY * PI/2)); + float phi = i.uv.x + ((_EquiRotation * TWOPI/4)); + float3 unit = float3(0,0,0); + + unit.x = sin(phi) * sin(theta) * -1; + unit.y = cos(theta) * -1; + unit.z = cos(phi) * sin(theta) * -1; + + return texCUBE(_MainTex, unit); + } + ENDCG +} + } + Fallback Off +} \ No newline at end of file diff --git a/Assets/URPEquirectangularCamera/CubemapToEquirectangularSqueeze.shader.meta 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