using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraScript : MonoBehaviour { public GameObject Camera1; public GameObject Camera2; public GameObject Camera3; void Update() { if (Input.GetKeyDown("1")) { CameraOne (); } if (Input.GetKeyDown("2")) { CameraTwo (); } if (Input.GetKeyDown("3")) { CameraThree (); } } void CameraOne() { Camera1.SetActive(true); Camera2.SetActive(false); Camera3.SetActive(false); } void CameraTwo() { Camera3.SetActive(false); Camera2.SetActive(true); Camera1.SetActive(false); } void CameraThree() { Camera3.SetActive(true); Camera2.SetActive(false); Camera1.SetActive(false); } }