%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &-9223091909665962049 MonoBehaviour: m_ObjectHideFlags: 3 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 31394aa05878563408489d5c1688f3a0, type: 3} m_Name: PathTracing m_EditorClassIdentifier: active: 1 enable: m_OverrideState: 1 m_Value: 0 layerMask: m_OverrideState: 1 m_Value: serializedVersion: 2 m_Bits: 4294967295 maximumSamples: m_OverrideState: 1 m_Value: 500 minimumDepth: m_OverrideState: 1 m_Value: 1 maximumDepth: m_OverrideState: 1 m_Value: 4 maximumIntensity: m_OverrideState: 1 m_Value: 10 denoising: m_OverrideState: 0 m_Value: 0 useAOVs: m_OverrideState: 0 m_Value: 1 temporal: m_OverrideState: 0 m_Value: 0 asyncDenoising: m_OverrideState: 0 m_Value: 1 skyImportanceSampling: m_OverrideState: 1 m_Value: 0 tilingParameters: m_OverrideState: 1 m_Value: {x: 1, y: 1, z: 0, w: 0} seedMode: m_OverrideState: 1 m_Value: 1 --- !u!114 &-7592555972004637998 MonoBehaviour: m_ObjectHideFlags: 3 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 2d08ce26990eb1a4a9177b860541e702, type: 3} m_Name: Exposure m_EditorClassIdentifier: active: 1 mode: m_OverrideState: 1 m_Value: 3 meteringMode: m_OverrideState: 1 m_Value: 2 luminanceSource: m_OverrideState: 1 m_Value: 1 fixedExposure: m_OverrideState: 1 m_Value: 0 compensation: m_OverrideState: 1 m_Value: 0.07 limitMin: m_OverrideState: 1 m_Value: -1 limitMax: m_OverrideState: 1 m_Value: 14 curveMap: m_OverrideState: 1 m_Value: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: -10 value: -10 inSlope: 0 outSlope: 1 tangentMode: 0 weightedMode: 0 inWeight: 0 outWeight: 0 - serializedVersion: 3 time: 20 value: 20 inSlope: 1 outSlope: 0 tangentMode: 0 weightedMode: 0 inWeight: 0 outWeight: 0 m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 limitMinCurveMap: m_OverrideState: 1 m_Value: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: -10 value: -12 inSlope: 0 outSlope: 1 tangentMode: 0 weightedMode: 0 inWeight: 0 outWeight: 0 - serializedVersion: 3 time: 20 value: 18 inSlope: 1 outSlope: 0 tangentMode: 0 weightedMode: 0 inWeight: 0 outWeight: 0 m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 limitMaxCurveMap: m_OverrideState: 1 m_Value: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: -10 value: -8 inSlope: 0 outSlope: 1 tangentMode: 0 weightedMode: 0 inWeight: 0 outWeight: 0 - serializedVersion: 3 time: 20 value: 22 inSlope: 1 outSlope: 0 tangentMode: 0 weightedMode: 0 inWeight: 0 outWeight: 0 m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 adaptationMode: m_OverrideState: 1 m_Value: 1 adaptationSpeedDarkToLight: m_OverrideState: 1 m_Value: 3 adaptationSpeedLightToDark: m_OverrideState: 1 m_Value: 1 weightTextureMask: m_OverrideState: 1 m_Value: {fileID: 0} histogramPercentages: m_OverrideState: 1 m_Value: {x: 40, y: 90} histogramUseCurveRemapping: m_OverrideState: 1 m_Value: 0 targetMidGray: m_OverrideState: 0 m_Value: 0 centerAroundExposureTarget: m_OverrideState: 1 m_Value: 0 proceduralCenter: m_OverrideState: 1 m_Value: {x: 0.5, y: 0.5} proceduralRadii: m_OverrideState: 1 m_Value: {x: 0.3, y: 0.3} maskMinIntensity: m_OverrideState: 0 m_Value: -30 maskMaxIntensity: m_OverrideState: 0 m_Value: 30 proceduralSoftness: m_OverrideState: 1 m_Value: 0.5 --- !u!114 &-6352799959969513434 MonoBehaviour: m_ObjectHideFlags: 3 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: a7649d9368d3a5c4ab8ad01a63e04962, type: 3} m_Name: ChannelMixer m_EditorClassIdentifier: active: 1 redOutRedIn: m_OverrideState: 1 m_Value: 100 redOutGreenIn: m_OverrideState: 1 m_Value: 0 redOutBlueIn: m_OverrideState: 1 m_Value: 0 greenOutRedIn: m_OverrideState: 1 m_Value: 0 greenOutGreenIn: m_OverrideState: 1 m_Value: 100 greenOutBlueIn: m_OverrideState: 1 m_Value: 0 blueOutRedIn: m_OverrideState: 1 m_Value: 0 blueOutGreenIn: m_OverrideState: 1 m_Value: 0 blueOutBlueIn: m_OverrideState: 1 m_Value: 100 --- !u!114 &-5482108122124222339 MonoBehaviour: m_ObjectHideFlags: 3 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 56b145d2b9ee1ac4f846968484e7485a, type: 3} m_Name: ContactShadows m_EditorClassIdentifier: active: 1 quality: m_OverrideState: 0 m_Value: 1 enable: m_OverrideState: 0 m_Value: 0 length: m_OverrideState: 0 m_Value: 0.15 opacity: m_OverrideState: 0 m_Value: 1 distanceScaleFactor: m_OverrideState: 0 m_Value: 0.5 maxDistance: m_OverrideState: 0 m_Value: 50 minDistance: m_OverrideState: 0 m_Value: 0 fadeDistance: m_OverrideState: 0 m_Value: 5 fadeInDistance: m_OverrideState: 0 m_Value: 0 rayBias: m_OverrideState: 0 m_Value: 0.2 thicknessScale: m_OverrideState: 0 m_Value: 0.15 m_SampleCount: m_OverrideState: 0 m_Value: 10 --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: d7fd9488000d3734a9e00ee676215985, type: 3} m_Name: C Default m_EditorClassIdentifier: components: - {fileID: -5482108122124222339} - {fileID: 7852537614041253154} - {fileID: 9219839369190479486} - {fileID: 7686318427622180703} - {fileID: 7502528774814404555} - {fileID: 7542669330009093999} - {fileID: 1932259527246508038} - {fileID: 448115243408767295} - {fileID: -9223091909665962049} - {fileID: 1677635988147190222} - {fileID: 8158684307098964669} - {fileID: -6352799959969513434} - {fileID: 5602483959143658810} - {fileID: 5036919984216512174} - {fileID: 6021631331581935017} - {fileID: 7959563844533008840} - {fileID: 4159193168474945268} - {fileID: -7592555972004637998} --- !u!114 &448115243408767295 MonoBehaviour: m_ObjectHideFlags: 3 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 59b6606ef2548734bb6d11b9d160bc7e, type: 3} m_Name: HDRISky m_EditorClassIdentifier: active: 1 rotation: m_OverrideState: 1 m_Value: 81 skyIntensityMode: m_OverrideState: 1 m_Value: 1 exposure: m_OverrideState: 1 m_Value: 14 multiplier: m_OverrideState: 1 m_Value: 4 upperHemisphereLuxValue: m_OverrideState: 1 m_Value: 3.2590904 upperHemisphereLuxColor: m_OverrideState: 1 m_Value: {x: 0.33901125, y: 0.42040265, z: 0.5} desiredLuxValue: m_OverrideState: 1 m_Value: 30000 updateMode: m_OverrideState: 1 m_Value: 0 updatePeriod: m_OverrideState: 1 m_Value: 0 includeSunInBaking: m_OverrideState: 1 m_Value: 0 hdriSky: m_OverrideState: 1 m_Value: {fileID: 8900000, guid: 0d8d2ce13ea04463fa1e0f7cd05bddd8, type: 3} distortionMode: m_OverrideState: 1 m_Value: 0 flowmap: m_OverrideState: 1 m_Value: {fileID: 0} upperHemisphereOnly: m_OverrideState: 1 m_Value: 1 scrollOrientation: m_OverrideState: 1 m_Value: mode: 1 customValue: 0 additiveValue: 0 multiplyValue: 1 scrollSpeed: m_OverrideState: 1 m_Value: mode: 1 customValue: 100 additiveValue: 0 multiplyValue: 1 sunInitialRotation: m_OverrideState: 1 m_Value: -Infinity lockSun: m_OverrideState: 1 m_Value: 0 enableBackplate: m_OverrideState: 1 m_Value: 0 backplateType: m_OverrideState: 1 m_Value: 0 groundLevel: m_OverrideState: 1 m_Value: 0 scale: m_OverrideState: 1 m_Value: {x: 32, y: 32} projectionDistance: m_OverrideState: 1 m_Value: 16 plateRotation: m_OverrideState: 1 m_Value: 0 plateTexRotation: m_OverrideState: 1 m_Value: 0 plateTexOffset: m_OverrideState: 1 m_Value: {x: 0, y: 0} blendAmount: m_OverrideState: 1 m_Value: 0 shadowTint: m_OverrideState: 1 m_Value: {r: 0.5, g: 0.5, b: 0.5, a: 1} pointLightShadow: m_OverrideState: 1 m_Value: 0 dirLightShadow: m_OverrideState: 1 m_Value: 0 rectLightShadow: m_OverrideState: 1 m_Value: 0 m_SkyVersion: 1 enableDistortion: m_OverrideState: 1 m_Value: 0 procedural: m_OverrideState: 1 m_Value: 1 scrollDirection: m_OverrideState: 1 m_Value: 0 m_ObsoleteScrollSpeed: m_OverrideState: 1 m_Value: 1 --- !u!114 &1677635988147190222 MonoBehaviour: m_ObjectHideFlags: 3 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 6b24b200358312b4fa1004e2431c2f1f, type: 3} m_Name: ShadowsMidtonesHighlights m_EditorClassIdentifier: active: 1 shadows: m_OverrideState: 1 m_Value: {x: 1, y: 0.945, z: 0.78, w: 0.122889616} midtones: m_OverrideState: 1 m_Value: {x: 1, y: 1, z: 1, w: 0.05115768} highlights: m_OverrideState: 1 m_Value: {x: 1, y: 1, z: 1, w: 0.07761968} shadowsStart: m_OverrideState: 1 m_Value: 0 shadowsEnd: m_OverrideState: 1 m_Value: 0.3 highlightsStart: m_OverrideState: 1 m_Value: 0.55 highlightsEnd: m_OverrideState: 1 m_Value: 1 --- !u!114 &1932259527246508038 MonoBehaviour: m_ObjectHideFlags: 3 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 0d7593b3a9277ac4696b20006c21dde2, type: 3} m_Name: VisualEnvironment m_EditorClassIdentifier: active: 1 skyType: m_OverrideState: 1 m_Value: 1 cloudType: m_OverrideState: 1 m_Value: 0 skyAmbientMode: m_OverrideState: 1 m_Value: 1 windOrientation: m_OverrideState: 1 m_Value: 0 windSpeed: m_OverrideState: 1 m_Value: 0 fogType: m_OverrideState: 1 m_Value: 0 --- !u!114 &4159193168474945268 MonoBehaviour: m_ObjectHideFlags: 3 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: e3f28ae5e03094946a7a9c9ddfc1a178, type: 3} m_Name: Ramp m_EditorClassIdentifier: active: 0 intensity: m_OverrideState: 1 m_Value: 0.182 --- !u!114 &5036919984216512174 MonoBehaviour: m_ObjectHideFlags: 3 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 32b6af8f7ad32324cb6941c3290e5895, type: 3} m_Name: MicroShadowing m_EditorClassIdentifier: active: 1 enable: m_OverrideState: 1 m_Value: 1 opacity: m_OverrideState: 1 m_Value: 1 --- !u!114 &5602483959143658810 MonoBehaviour: m_ObjectHideFlags: 3 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: d877a03bef431a847adca8ab343db3e1, type: 3} m_Name: RayTracingSettings m_EditorClassIdentifier: active: 1 rayBias: m_OverrideState: 1 m_Value: 0.001 distantRayBias: m_OverrideState: 1 m_Value: 0.001 extendShadowCulling: m_OverrideState: 1 m_Value: 1 extendCameraCulling: m_OverrideState: 1 m_Value: 0 directionalShadowRayLength: m_OverrideState: 1 m_Value: 1000 directionalShadowFallbackIntensity: m_OverrideState: 1 m_Value: 1 buildMode: m_OverrideState: 1 m_Value: 0 cullingMode: m_OverrideState: 1 m_Value: 0 cullingDistance: m_OverrideState: 1 m_Value: 1000 --- !u!114 &6021631331581935017 MonoBehaviour: m_ObjectHideFlags: 3 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 42ef2681fa3dc8c4fa031f044e68c63f, type: 3} m_Name: GlobalIllumination m_EditorClassIdentifier: active: 1 quality: m_OverrideState: 1 m_Value: 1 enable: m_OverrideState: 1 m_Value: 1 tracing: m_OverrideState: 1 m_Value: 2 rayMiss: m_OverrideState: 0 m_Value: 3 depthBufferThickness: m_OverrideState: 1 m_Value: 0.1 fullResolutionSS: m_OverrideState: 1 m_Value: 1 m_MaxRaySteps: m_OverrideState: 1 m_Value: 64 m_DenoiseSS: m_OverrideState: 1 m_Value: 1 m_HalfResolutionDenoiserSS: m_OverrideState: 1 m_Value: 0 m_DenoiserRadiusSS: m_OverrideState: 1 m_Value: 0.5 m_SecondDenoiserPassSS: m_OverrideState: 1 m_Value: 1 lastBounceFallbackHierarchy: m_OverrideState: 0 m_Value: 3 ambientProbeDimmer: m_OverrideState: 0 m_Value: 0 layerMask: m_OverrideState: 1 m_Value: serializedVersion: 2 m_Bits: 4294967295 textureLodBias: m_OverrideState: 1 m_Value: 7 m_RayLength: m_OverrideState: 1 m_Value: 50 m_ClampValue: m_OverrideState: 1 m_Value: 0.8 mode: m_OverrideState: 1 m_Value: 2 m_FullResolution: m_OverrideState: 1 m_Value: 0 sampleCount: m_OverrideState: 1 m_Value: 2 bounceCount: m_OverrideState: 1 m_Value: 1 m_Denoise: m_OverrideState: 1 m_Value: 1 m_HalfResolutionDenoiser: m_OverrideState: 1 m_Value: 0 m_DenoiserRadius: m_OverrideState: 1 m_Value: 0.66 m_SecondDenoiserPass: m_OverrideState: 1 m_Value: 1 m_MaxMixedRaySteps: m_OverrideState: 1 m_Value: 48 receiverMotionRejection: m_OverrideState: 0 m_Value: 1 --- !u!114 &7502528774814404555 MonoBehaviour: m_ObjectHideFlags: 3 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 9008a067f4d626c4d8bc4bc48f04bb89, type: 3} m_Name: AmbientOcclusion m_EditorClassIdentifier: active: 1 quality: m_OverrideState: 1 m_Value: 3 rayTracing: m_OverrideState: 1 m_Value: 1 intensity: m_OverrideState: 1 m_Value: 0.5 directLightingStrength: m_OverrideState: 1 m_Value: 0 radius: m_OverrideState: 1 m_Value: 1.5 spatialBilateralAggressiveness: m_OverrideState: 1 m_Value: 0.15 temporalAccumulation: m_OverrideState: 1 m_Value: 1 ghostingReduction: m_OverrideState: 1 m_Value: 0.5 blurSharpness: m_OverrideState: 1 m_Value: 0.1 layerMask: m_OverrideState: 1 m_Value: serializedVersion: 2 m_Bits: 4294967295 specularOcclusion: m_OverrideState: 1 m_Value: 0.5 occluderMotionRejection: m_OverrideState: 1 m_Value: 1 receiverMotionRejection: m_OverrideState: 1 m_Value: 1 m_StepCount: m_OverrideState: 1 m_Value: 16 m_FullResolution: m_OverrideState: 1 m_Value: 1 m_MaximumRadiusInPixels: m_OverrideState: 1 m_Value: 80 m_BilateralUpsample: m_OverrideState: 1 m_Value: 1 m_DirectionCount: m_OverrideState: 1 m_Value: 4 m_RayLength: m_OverrideState: 1 m_Value: 200 m_SampleCount: m_OverrideState: 1 m_Value: 20 m_Denoise: m_OverrideState: 1 m_Value: 1 m_DenoiserRadius: m_OverrideState: 1 m_Value: 0.001 --- !u!114 &7542669330009093999 MonoBehaviour: m_ObjectHideFlags: 3 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f086a068d4c5889438831b3ae9afc11c, type: 3} m_Name: Tonemapping m_EditorClassIdentifier: active: 1 mode: m_OverrideState: 1 m_Value: 2 useFullACES: m_OverrideState: 1 m_Value: 0 toeStrength: m_OverrideState: 1 m_Value: 0 toeLength: m_OverrideState: 1 m_Value: 0.5 shoulderStrength: m_OverrideState: 1 m_Value: 0 shoulderLength: m_OverrideState: 1 m_Value: 0.5 shoulderAngle: m_OverrideState: 1 m_Value: 0 gamma: m_OverrideState: 1 m_Value: 1 lutTexture: m_OverrideState: 1 m_Value: {fileID: 0} lutContribution: m_OverrideState: 1 m_Value: 1 neutralHDRRangeReductionMode: m_OverrideState: 1 m_Value: 2 acesPreset: m_OverrideState: 1 m_Value: 3 fallbackMode: m_OverrideState: 1 m_Value: 1 hueShiftAmount: m_OverrideState: 1 m_Value: 0 detectPaperWhite: m_OverrideState: 1 m_Value: 0 paperWhite: m_OverrideState: 1 m_Value: 300 detectBrightnessLimits: m_OverrideState: 1 m_Value: 1 minNits: m_OverrideState: 1 m_Value: 0.005 maxNits: m_OverrideState: 1 m_Value: 1000 --- !u!114 &7686318427622180703 MonoBehaviour: m_ObjectHideFlags: 3 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 7ddcec8a8eb2d684d833ac8f5d26aebd, type: 3} m_Name: HDShadowSettings m_EditorClassIdentifier: active: 1 interCascadeBorders: 1 maxShadowDistance: m_OverrideState: 1 m_Value: 150 directionalTransmissionMultiplier: m_OverrideState: 1 m_Value: 1 cascadeShadowSplitCount: m_OverrideState: 1 m_Value: 4 cascadeShadowSplit0: m_OverrideState: 1 m_Value: 0.05 cascadeShadowSplit1: m_OverrideState: 1 m_Value: 0.15 cascadeShadowSplit2: m_OverrideState: 1 m_Value: 0.3 cascadeShadowBorder0: m_OverrideState: 1 m_Value: 0.06905067 cascadeShadowBorder1: m_OverrideState: 1 m_Value: 0.05086228 cascadeShadowBorder2: m_OverrideState: 1 m_Value: 0 cascadeShadowBorder3: m_OverrideState: 1 m_Value: 0 --- !u!114 &7852537614041253154 MonoBehaviour: m_ObjectHideFlags: 3 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f034cba68ab55e046ae1445a42f18c0e, type: 3} m_Name: IndirectLightingController m_EditorClassIdentifier: active: 1 indirectDiffuseLightingMultiplier: m_OverrideState: 1 m_Value: 1 indirectDiffuseLightingLayers: m_OverrideState: 1 m_Value: 65535 reflectionLightingMultiplier: m_OverrideState: 1 m_Value: 1 reflectionLightingLayers: m_OverrideState: 1 m_Value: 65535 reflectionProbeIntensityMultiplier: m_OverrideState: 1 m_Value: 1 --- !u!114 &7959563844533008840 MonoBehaviour: m_ObjectHideFlags: 3 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 384c4d03a551c44448145f4093304119, type: 3} m_Name: ScreenSpaceReflection m_EditorClassIdentifier: active: 1 quality: m_OverrideState: 0 m_Value: 1 enabled: m_OverrideState: 0 m_Value: 1 enabledTransparent: m_OverrideState: 0 m_Value: 1 tracing: m_OverrideState: 0 m_Value: 1 m_MinSmoothness: m_OverrideState: 0 m_Value: 0.9 m_SmoothnessFadeStart: m_OverrideState: 0 m_Value: 0.9 reflectSky: m_OverrideState: 0 m_Value: 1 usedAlgorithm: m_OverrideState: 0 m_Value: 0 depthBufferThickness: m_OverrideState: 0 m_Value: 0.01 screenFadeDistance: m_OverrideState: 0 m_Value: 0.1 accumulationFactor: m_OverrideState: 0 m_Value: 0.75 biasFactor: m_OverrideState: 0 m_Value: 0.5 speedRejectionParam: m_OverrideState: 0 m_Value: 0.5 speedRejectionScalerFactor: m_OverrideState: 0 m_Value: 0.2 speedSmoothReject: m_OverrideState: 0 m_Value: 0 speedSurfaceOnly: m_OverrideState: 0 m_Value: 1 speedTargetOnly: m_OverrideState: 0 m_Value: 1 enableWorldSpeedRejection: m_OverrideState: 0 m_Value: 0 m_RayMaxIterations: m_OverrideState: 0 m_Value: 32 rayMiss: m_OverrideState: 0 m_Value: 3 lastBounceFallbackHierarchy: m_OverrideState: 0 m_Value: 3 ambientProbeDimmer: m_OverrideState: 0 m_Value: 1 layerMask: m_OverrideState: 0 m_Value: serializedVersion: 2 m_Bits: 4294967295 textureLodBias: m_OverrideState: 0 m_Value: 1 m_RayLength: m_OverrideState: 0 m_Value: 50 m_ClampValue: m_OverrideState: 0 m_Value: 1 m_Denoise: m_OverrideState: 0 m_Value: 1 m_DenoiserRadius: m_OverrideState: 0 m_Value: 0.75 m_DenoiserAntiFlickeringStrength: m_OverrideState: 0 m_Value: 1 mode: m_OverrideState: 0 m_Value: 2 m_FullResolution: m_OverrideState: 0 m_Value: 0 sampleCount: m_OverrideState: 0 m_Value: 1 bounceCount: m_OverrideState: 0 m_Value: 1 m_RayMaxIterationsRT: m_OverrideState: 0 m_Value: 48 --- !u!114 &8158684307098964669 MonoBehaviour: m_ObjectHideFlags: 3 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 9c1bfcd0f0fa7b8468f281d6bbbaf320, type: 3} m_Name: LensDistortion m_EditorClassIdentifier: active: 1 intensity: m_OverrideState: 1 m_Value: 0 xMultiplier: m_OverrideState: 1 m_Value: 1 yMultiplier: m_OverrideState: 1 m_Value: 1 center: m_OverrideState: 1 m_Value: {x: 0.5, y: 0.5} scale: m_OverrideState: 1 m_Value: 1 --- !u!114 &9219839369190479486 MonoBehaviour: m_ObjectHideFlags: 3 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: aaa3b8214f75b354e9ba2caadd022259, type: 3} m_Name: DepthOfField m_EditorClassIdentifier: active: 1 quality: m_OverrideState: 1 m_Value: 3 focusMode: m_OverrideState: 1 m_Value: 1 focusDistance: m_OverrideState: 1 m_Value: 0.1 focusDistanceMode: m_OverrideState: 1 m_Value: 0 nearFocusStart: m_OverrideState: 1 m_Value: 0 nearFocusEnd: m_OverrideState: 1 m_Value: 4 farFocusStart: m_OverrideState: 1 m_Value: 30 farFocusEnd: m_OverrideState: 1 m_Value: 60 m_NearSampleCount: m_OverrideState: 1 m_Value: 5 m_NearMaxBlur: m_OverrideState: 1 m_Value: 0 m_FarSampleCount: m_OverrideState: 1 m_Value: 7 m_FarMaxBlur: m_OverrideState: 1 m_Value: 8 m_Resolution: m_OverrideState: 1 m_Value: 2 m_HighQualityFiltering: m_OverrideState: 1 m_Value: 1 m_PhysicallyBased: m_OverrideState: 1 m_Value: 0 m_LimitManualRangeNearBlur: m_OverrideState: 1 m_Value: 0