%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-9223091909665962049
MonoBehaviour:
  m_ObjectHideFlags: 3
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 0}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: 31394aa05878563408489d5c1688f3a0, type: 3}
  m_Name: PathTracing
  m_EditorClassIdentifier: 
  active: 1
  enable:
    m_OverrideState: 1
    m_Value: 0
  layerMask:
    m_OverrideState: 1
    m_Value:
      serializedVersion: 2
      m_Bits: 4294967295
  maximumSamples:
    m_OverrideState: 1
    m_Value: 500
  minimumDepth:
    m_OverrideState: 1
    m_Value: 1
  maximumDepth:
    m_OverrideState: 1
    m_Value: 4
  maximumIntensity:
    m_OverrideState: 1
    m_Value: 10
  denoising:
    m_OverrideState: 0
    m_Value: 0
  useAOVs:
    m_OverrideState: 0
    m_Value: 1
  temporal:
    m_OverrideState: 0
    m_Value: 0
  asyncDenoising:
    m_OverrideState: 0
    m_Value: 1
  skyImportanceSampling:
    m_OverrideState: 1
    m_Value: 0
  tilingParameters:
    m_OverrideState: 1
    m_Value: {x: 1, y: 1, z: 0, w: 0}
  seedMode:
    m_OverrideState: 1
    m_Value: 1
--- !u!114 &-6352799959969513434
MonoBehaviour:
  m_ObjectHideFlags: 3
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 0}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: a7649d9368d3a5c4ab8ad01a63e04962, type: 3}
  m_Name: ChannelMixer
  m_EditorClassIdentifier: 
  active: 1
  redOutRedIn:
    m_OverrideState: 1
    m_Value: 100
  redOutGreenIn:
    m_OverrideState: 1
    m_Value: 0
  redOutBlueIn:
    m_OverrideState: 1
    m_Value: 0
  greenOutRedIn:
    m_OverrideState: 1
    m_Value: 0
  greenOutGreenIn:
    m_OverrideState: 1
    m_Value: 100
  greenOutBlueIn:
    m_OverrideState: 1
    m_Value: 0
  blueOutRedIn:
    m_OverrideState: 1
    m_Value: 0
  blueOutGreenIn:
    m_OverrideState: 1
    m_Value: 0
  blueOutBlueIn:
    m_OverrideState: 1
    m_Value: 100
--- !u!114 &-1988887012532590100
MonoBehaviour:
  m_ObjectHideFlags: 3
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 0}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: da5ab44aadfb1804db5fd470983ac1b8, type: 3}
  m_Name: LiftGammaGain
  m_EditorClassIdentifier: 
  active: 0
  lift:
    m_OverrideState: 1
    m_Value: {x: 1, y: 1, z: 1, w: 0}
  gamma:
    m_OverrideState: 1
    m_Value: {x: 1, y: 1, z: 1, w: 0}
  gain:
    m_OverrideState: 1
    m_Value: {x: 1, y: 1, z: 1, w: 0}
--- !u!114 &-1016694868962581565
MonoBehaviour:
  m_ObjectHideFlags: 3
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 0}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: 56b145d2b9ee1ac4f846968484e7485a, type: 3}
  m_Name: ContactShadows
  m_EditorClassIdentifier: 
  active: 0
  quality:
    m_OverrideState: 1
    m_Value: 3
  enable:
    m_OverrideState: 1
    m_Value: 1
  length:
    m_OverrideState: 1
    m_Value: 0.116
  opacity:
    m_OverrideState: 1
    m_Value: 0.748
  distanceScaleFactor:
    m_OverrideState: 1
    m_Value: 0.657
  maxDistance:
    m_OverrideState: 1
    m_Value: 50
  minDistance:
    m_OverrideState: 1
    m_Value: 0
  fadeDistance:
    m_OverrideState: 1
    m_Value: 5
  fadeInDistance:
    m_OverrideState: 1
    m_Value: 0
  rayBias:
    m_OverrideState: 1
    m_Value: 0.2
  thicknessScale:
    m_OverrideState: 1
    m_Value: 0.15
  m_SampleCount:
    m_OverrideState: 1
    m_Value: 42
--- !u!114 &11400000
MonoBehaviour:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 0}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: d7fd9488000d3734a9e00ee676215985, type: 3}
  m_Name: C Default
  m_EditorClassIdentifier: 
  components:
  - {fileID: 7852537614041253154}
  - {fileID: 9219839369190479486}
  - {fileID: 7686318427622180703}
  - {fileID: -1016694868962581565}
  - {fileID: 7502528774814404555}
  - {fileID: 7542669330009093999}
  - {fileID: 5315503232242033309}
  - {fileID: 1932259527246508038}
  - {fileID: 448115243408767295}
  - {fileID: -9223091909665962049}
  - {fileID: 1677635988147190222}
  - {fileID: -1988887012532590100}
  - {fileID: 8158684307098964669}
  - {fileID: -6352799959969513434}
  - {fileID: 5602483959143658810}
  - {fileID: 5036919984216512174}
  - {fileID: 4159193168474945268}
  - {fileID: 6021631331581935017}
  - {fileID: 7959563844533008840}
  - {fileID: 2401670676416561109}
--- !u!114 &448115243408767295
MonoBehaviour:
  m_ObjectHideFlags: 3
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 0}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: 59b6606ef2548734bb6d11b9d160bc7e, type: 3}
  m_Name: HDRISky
  m_EditorClassIdentifier: 
  active: 1
  rotation:
    m_OverrideState: 1
    m_Value: 81
  skyIntensityMode:
    m_OverrideState: 1
    m_Value: 1
  exposure:
    m_OverrideState: 1
    m_Value: 14
  multiplier:
    m_OverrideState: 1
    m_Value: 4
  upperHemisphereLuxValue:
    m_OverrideState: 1
    m_Value: 3.2590904
  upperHemisphereLuxColor:
    m_OverrideState: 1
    m_Value: {x: 0.33901125, y: 0.42040265, z: 0.5}
  desiredLuxValue:
    m_OverrideState: 1
    m_Value: 30000
  updateMode:
    m_OverrideState: 1
    m_Value: 0
  updatePeriod:
    m_OverrideState: 1
    m_Value: 0
  includeSunInBaking:
    m_OverrideState: 1
    m_Value: 0
  hdriSky:
    m_OverrideState: 1
    m_Value: {fileID: 8900000, guid: 0d8d2ce13ea04463fa1e0f7cd05bddd8, type: 3}
  distortionMode:
    m_OverrideState: 1
    m_Value: 0
  flowmap:
    m_OverrideState: 1
    m_Value: {fileID: 0}
  upperHemisphereOnly:
    m_OverrideState: 1
    m_Value: 1
  scrollOrientation:
    m_OverrideState: 1
    m_Value:
      mode: 1
      customValue: 0
      additiveValue: 0
      multiplyValue: 1
  scrollSpeed:
    m_OverrideState: 1
    m_Value:
      mode: 1
      customValue: 100
      additiveValue: 0
      multiplyValue: 1
  sunInitialRotation:
    m_OverrideState: 1
    m_Value: -Infinity
  lockSun:
    m_OverrideState: 1
    m_Value: 0
  enableBackplate:
    m_OverrideState: 1
    m_Value: 0
  backplateType:
    m_OverrideState: 1
    m_Value: 0
  groundLevel:
    m_OverrideState: 1
    m_Value: 0
  scale:
    m_OverrideState: 1
    m_Value: {x: 32, y: 32}
  projectionDistance:
    m_OverrideState: 1
    m_Value: 16
  plateRotation:
    m_OverrideState: 1
    m_Value: 0
  plateTexRotation:
    m_OverrideState: 1
    m_Value: 0
  plateTexOffset:
    m_OverrideState: 1
    m_Value: {x: 0, y: 0}
  blendAmount:
    m_OverrideState: 1
    m_Value: 0
  shadowTint:
    m_OverrideState: 1
    m_Value: {r: 0.5, g: 0.5, b: 0.5, a: 1}
  pointLightShadow:
    m_OverrideState: 1
    m_Value: 0
  dirLightShadow:
    m_OverrideState: 1
    m_Value: 0
  rectLightShadow:
    m_OverrideState: 1
    m_Value: 0
  m_SkyVersion: 1
  enableDistortion:
    m_OverrideState: 1
    m_Value: 0
  procedural:
    m_OverrideState: 1
    m_Value: 1
  scrollDirection:
    m_OverrideState: 1
    m_Value: 0
  m_ObsoleteScrollSpeed:
    m_OverrideState: 1
    m_Value: 1
--- !u!114 &1677635988147190222
MonoBehaviour:
  m_ObjectHideFlags: 3
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 0}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: 6b24b200358312b4fa1004e2431c2f1f, type: 3}
  m_Name: ShadowsMidtonesHighlights
  m_EditorClassIdentifier: 
  active: 1
  shadows:
    m_OverrideState: 1
    m_Value: {x: 1, y: 0.945, z: 0.78, w: 0.122889616}
  midtones:
    m_OverrideState: 1
    m_Value: {x: 1, y: 1, z: 1, w: 0.05115768}
  highlights:
    m_OverrideState: 1
    m_Value: {x: 1, y: 1, z: 1, w: 0.07761968}
  shadowsStart:
    m_OverrideState: 1
    m_Value: 0
  shadowsEnd:
    m_OverrideState: 1
    m_Value: 0.3
  highlightsStart:
    m_OverrideState: 1
    m_Value: 0.55
  highlightsEnd:
    m_OverrideState: 1
    m_Value: 1
--- !u!114 &1932259527246508038
MonoBehaviour:
  m_ObjectHideFlags: 3
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 0}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: 0d7593b3a9277ac4696b20006c21dde2, type: 3}
  m_Name: VisualEnvironment
  m_EditorClassIdentifier: 
  active: 1
  skyType:
    m_OverrideState: 1
    m_Value: 1
  cloudType:
    m_OverrideState: 1
    m_Value: 0
  skyAmbientMode:
    m_OverrideState: 1
    m_Value: 1
  windOrientation:
    m_OverrideState: 1
    m_Value: 0
  windSpeed:
    m_OverrideState: 1
    m_Value: 0
  fogType:
    m_OverrideState: 1
    m_Value: 0
--- !u!114 &2401670676416561109
MonoBehaviour:
  m_ObjectHideFlags: 3
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 0}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: 953beb541740ddc499d005ee80c9ff29, type: 3}
  m_Name: Fog
  m_EditorClassIdentifier: 
  active: 0
  quality:
    m_OverrideState: 1
    m_Value: 1
  enabled:
    m_OverrideState: 1
    m_Value: 1
  colorMode:
    m_OverrideState: 1
    m_Value: 1
  color:
    m_OverrideState: 1
    m_Value: {r: 0.5, g: 0.5, b: 0.5, a: 1}
  tint:
    m_OverrideState: 1
    m_Value: {r: 1, g: 1, b: 1, a: 1}
  maxFogDistance:
    m_OverrideState: 1
    m_Value: 5000
  mipFogMaxMip:
    m_OverrideState: 0
    m_Value: 0.5
  mipFogNear:
    m_OverrideState: 0
    m_Value: 0
  mipFogFar:
    m_OverrideState: 0
    m_Value: 1000
  baseHeight:
    m_OverrideState: 1
    m_Value: 0
  maximumHeight:
    m_OverrideState: 1
    m_Value: 109.83
  meanFreePath:
    m_OverrideState: 1
    m_Value: 400
  enableVolumetricFog:
    m_OverrideState: 1
    m_Value: 1
  albedo:
    m_OverrideState: 1
    m_Value: {r: 1, g: 1, b: 1, a: 1}
  globalLightProbeDimmer:
    m_OverrideState: 1
    m_Value: 1
  depthExtent:
    m_OverrideState: 1
    m_Value: 113.2
  denoisingMode:
    m_OverrideState: 1
    m_Value: 2
  anisotropy:
    m_OverrideState: 0
    m_Value: 0
  sliceDistributionUniformity:
    m_OverrideState: 0
    m_Value: 0.75
  m_FogControlMode:
    m_OverrideState: 1
    m_Value: 0
  screenResolutionPercentage:
    m_OverrideState: 0
    m_Value: 12.5
  volumeSliceCount:
    m_OverrideState: 0
    m_Value: 64
  m_VolumetricFogBudget:
    m_OverrideState: 1
    m_Value: 0.5
  m_ResolutionDepthRatio:
    m_OverrideState: 1
    m_Value: 0.5
  directionalLightsOnly:
    m_OverrideState: 0
    m_Value: 0
--- !u!114 &4159193168474945268
MonoBehaviour:
  m_ObjectHideFlags: 3
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 0}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: e3f28ae5e03094946a7a9c9ddfc1a178, type: 3}
  m_Name: Ramp
  m_EditorClassIdentifier: 
  active: 0
  intensity:
    m_OverrideState: 1
    m_Value: 0.182
--- !u!114 &5036919984216512174
MonoBehaviour:
  m_ObjectHideFlags: 3
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 0}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: 32b6af8f7ad32324cb6941c3290e5895, type: 3}
  m_Name: MicroShadowing
  m_EditorClassIdentifier: 
  active: 1
  enable:
    m_OverrideState: 1
    m_Value: 1
  opacity:
    m_OverrideState: 1
    m_Value: 1
--- !u!114 &5315503232242033309
MonoBehaviour:
  m_ObjectHideFlags: 3
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 0}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: 2d08ce26990eb1a4a9177b860541e702, type: 3}
  m_Name: Exposure
  m_EditorClassIdentifier: 
  active: 0
  mode:
    m_OverrideState: 1
    m_Value: 3
  meteringMode:
    m_OverrideState: 1
    m_Value: 2
  luminanceSource:
    m_OverrideState: 1
    m_Value: 1
  fixedExposure:
    m_OverrideState: 1
    m_Value: 15
  compensation:
    m_OverrideState: 1
    m_Value: 0.5
  limitMin:
    m_OverrideState: 1
    m_Value: -1
  limitMax:
    m_OverrideState: 1
    m_Value: 14
  curveMap:
    m_OverrideState: 1
    m_Value:
      serializedVersion: 2
      m_Curve:
      - serializedVersion: 3
        time: -10
        value: -10
        inSlope: 0
        outSlope: 1
        tangentMode: 0
        weightedMode: 0
        inWeight: 0
        outWeight: 0
      - serializedVersion: 3
        time: 20
        value: 20
        inSlope: 1
        outSlope: 0
        tangentMode: 0
        weightedMode: 0
        inWeight: 0
        outWeight: 0
      m_PreInfinity: 2
      m_PostInfinity: 2
      m_RotationOrder: 4
  limitMinCurveMap:
    m_OverrideState: 1
    m_Value:
      serializedVersion: 2
      m_Curve:
      - serializedVersion: 3
        time: -10
        value: -12
        inSlope: 0
        outSlope: 1
        tangentMode: 0
        weightedMode: 0
        inWeight: 0
        outWeight: 0
      - serializedVersion: 3
        time: 20
        value: 18
        inSlope: 1
        outSlope: 0
        tangentMode: 0
        weightedMode: 0
        inWeight: 0
        outWeight: 0
      m_PreInfinity: 2
      m_PostInfinity: 2
      m_RotationOrder: 4
  limitMaxCurveMap:
    m_OverrideState: 1
    m_Value:
      serializedVersion: 2
      m_Curve:
      - serializedVersion: 3
        time: -10
        value: -8
        inSlope: 0
        outSlope: 1
        tangentMode: 0
        weightedMode: 0
        inWeight: 0
        outWeight: 0
      - serializedVersion: 3
        time: 20
        value: 22
        inSlope: 1
        outSlope: 0
        tangentMode: 0
        weightedMode: 0
        inWeight: 0
        outWeight: 0
      m_PreInfinity: 2
      m_PostInfinity: 2
      m_RotationOrder: 4
  adaptationMode:
    m_OverrideState: 1
    m_Value: 1
  adaptationSpeedDarkToLight:
    m_OverrideState: 1
    m_Value: 3
  adaptationSpeedLightToDark:
    m_OverrideState: 1
    m_Value: 1
  weightTextureMask:
    m_OverrideState: 1
    m_Value: {fileID: 0}
  histogramPercentages:
    m_OverrideState: 1
    m_Value: {x: 40, y: 90}
  histogramUseCurveRemapping:
    m_OverrideState: 1
    m_Value: 0
  targetMidGray:
    m_OverrideState: 1
    m_Value: 0
  centerAroundExposureTarget:
    m_OverrideState: 1
    m_Value: 0
  proceduralCenter:
    m_OverrideState: 1
    m_Value: {x: 0.5, y: 0.5}
  proceduralRadii:
    m_OverrideState: 1
    m_Value: {x: 0.3, y: 0.3}
  maskMinIntensity:
    m_OverrideState: 1
    m_Value: -30
  maskMaxIntensity:
    m_OverrideState: 1
    m_Value: 30
  proceduralSoftness:
    m_OverrideState: 1
    m_Value: 0.5
--- !u!114 &5602483959143658810
MonoBehaviour:
  m_ObjectHideFlags: 3
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 0}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: d877a03bef431a847adca8ab343db3e1, type: 3}
  m_Name: RayTracingSettings
  m_EditorClassIdentifier: 
  active: 1
  rayBias:
    m_OverrideState: 1
    m_Value: 0.001
  distantRayBias:
    m_OverrideState: 1
    m_Value: 0.001
  extendShadowCulling:
    m_OverrideState: 1
    m_Value: 1
  extendCameraCulling:
    m_OverrideState: 1
    m_Value: 0
  directionalShadowRayLength:
    m_OverrideState: 1
    m_Value: 1000
  directionalShadowFallbackIntensity:
    m_OverrideState: 1
    m_Value: 1
  buildMode:
    m_OverrideState: 1
    m_Value: 0
  cullingMode:
    m_OverrideState: 1
    m_Value: 0
  cullingDistance:
    m_OverrideState: 1
    m_Value: 1000
--- !u!114 &6021631331581935017
MonoBehaviour:
  m_ObjectHideFlags: 3
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 0}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: 42ef2681fa3dc8c4fa031f044e68c63f, type: 3}
  m_Name: GlobalIllumination
  m_EditorClassIdentifier: 
  active: 1
  quality:
    m_OverrideState: 1
    m_Value: 1
  enable:
    m_OverrideState: 1
    m_Value: 1
  tracing:
    m_OverrideState: 1
    m_Value: 2
  rayMiss:
    m_OverrideState: 0
    m_Value: 3
  depthBufferThickness:
    m_OverrideState: 1
    m_Value: 0.1
  fullResolutionSS:
    m_OverrideState: 1
    m_Value: 1
  m_MaxRaySteps:
    m_OverrideState: 1
    m_Value: 64
  m_DenoiseSS:
    m_OverrideState: 1
    m_Value: 1
  m_HalfResolutionDenoiserSS:
    m_OverrideState: 1
    m_Value: 0
  m_DenoiserRadiusSS:
    m_OverrideState: 1
    m_Value: 0.5
  m_SecondDenoiserPassSS:
    m_OverrideState: 1
    m_Value: 1
  lastBounceFallbackHierarchy:
    m_OverrideState: 0
    m_Value: 3
  ambientProbeDimmer:
    m_OverrideState: 0
    m_Value: 0
  layerMask:
    m_OverrideState: 1
    m_Value:
      serializedVersion: 2
      m_Bits: 4294967295
  textureLodBias:
    m_OverrideState: 1
    m_Value: 7
  m_RayLength:
    m_OverrideState: 1
    m_Value: 50
  m_ClampValue:
    m_OverrideState: 1
    m_Value: 0.8
  mode:
    m_OverrideState: 1
    m_Value: 2
  m_FullResolution:
    m_OverrideState: 1
    m_Value: 0
  sampleCount:
    m_OverrideState: 1
    m_Value: 2
  bounceCount:
    m_OverrideState: 1
    m_Value: 1
  m_Denoise:
    m_OverrideState: 1
    m_Value: 1
  m_HalfResolutionDenoiser:
    m_OverrideState: 1
    m_Value: 0
  m_DenoiserRadius:
    m_OverrideState: 1
    m_Value: 0.66
  m_SecondDenoiserPass:
    m_OverrideState: 1
    m_Value: 1
  m_MaxMixedRaySteps:
    m_OverrideState: 1
    m_Value: 48
  receiverMotionRejection:
    m_OverrideState: 0
    m_Value: 1
--- !u!114 &7502528774814404555
MonoBehaviour:
  m_ObjectHideFlags: 3
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 0}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: 9008a067f4d626c4d8bc4bc48f04bb89, type: 3}
  m_Name: AmbientOcclusion
  m_EditorClassIdentifier: 
  active: 1
  quality:
    m_OverrideState: 1
    m_Value: 3
  rayTracing:
    m_OverrideState: 1
    m_Value: 1
  intensity:
    m_OverrideState: 1
    m_Value: 0.5
  directLightingStrength:
    m_OverrideState: 1
    m_Value: 0
  radius:
    m_OverrideState: 1
    m_Value: 1.5
  spatialBilateralAggressiveness:
    m_OverrideState: 1
    m_Value: 0.15
  temporalAccumulation:
    m_OverrideState: 1
    m_Value: 1
  ghostingReduction:
    m_OverrideState: 1
    m_Value: 0.5
  blurSharpness:
    m_OverrideState: 1
    m_Value: 0.1
  layerMask:
    m_OverrideState: 1
    m_Value:
      serializedVersion: 2
      m_Bits: 4294967295
  specularOcclusion:
    m_OverrideState: 1
    m_Value: 0.5
  occluderMotionRejection:
    m_OverrideState: 1
    m_Value: 1
  receiverMotionRejection:
    m_OverrideState: 1
    m_Value: 1
  m_StepCount:
    m_OverrideState: 1
    m_Value: 16
  m_FullResolution:
    m_OverrideState: 1
    m_Value: 1
  m_MaximumRadiusInPixels:
    m_OverrideState: 1
    m_Value: 80
  m_BilateralUpsample:
    m_OverrideState: 1
    m_Value: 1
  m_DirectionCount:
    m_OverrideState: 1
    m_Value: 4
  m_RayLength:
    m_OverrideState: 1
    m_Value: 200
  m_SampleCount:
    m_OverrideState: 1
    m_Value: 20
  m_Denoise:
    m_OverrideState: 1
    m_Value: 1
  m_DenoiserRadius:
    m_OverrideState: 1
    m_Value: 0.001
--- !u!114 &7542669330009093999
MonoBehaviour:
  m_ObjectHideFlags: 3
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 0}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: f086a068d4c5889438831b3ae9afc11c, type: 3}
  m_Name: Tonemapping
  m_EditorClassIdentifier: 
  active: 1
  mode:
    m_OverrideState: 1
    m_Value: 2
  useFullACES:
    m_OverrideState: 1
    m_Value: 0
  toeStrength:
    m_OverrideState: 1
    m_Value: 0
  toeLength:
    m_OverrideState: 1
    m_Value: 0.5
  shoulderStrength:
    m_OverrideState: 1
    m_Value: 0
  shoulderLength:
    m_OverrideState: 1
    m_Value: 0.5
  shoulderAngle:
    m_OverrideState: 1
    m_Value: 0
  gamma:
    m_OverrideState: 1
    m_Value: 1
  lutTexture:
    m_OverrideState: 1
    m_Value: {fileID: 0}
  lutContribution:
    m_OverrideState: 1
    m_Value: 1
  neutralHDRRangeReductionMode:
    m_OverrideState: 1
    m_Value: 2
  acesPreset:
    m_OverrideState: 1
    m_Value: 3
  fallbackMode:
    m_OverrideState: 1
    m_Value: 1
  hueShiftAmount:
    m_OverrideState: 1
    m_Value: 0
  detectPaperWhite:
    m_OverrideState: 1
    m_Value: 0
  paperWhite:
    m_OverrideState: 1
    m_Value: 300
  detectBrightnessLimits:
    m_OverrideState: 1
    m_Value: 1
  minNits:
    m_OverrideState: 1
    m_Value: 0.005
  maxNits:
    m_OverrideState: 1
    m_Value: 1000
--- !u!114 &7686318427622180703
MonoBehaviour:
  m_ObjectHideFlags: 3
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 0}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: 7ddcec8a8eb2d684d833ac8f5d26aebd, type: 3}
  m_Name: HDShadowSettings
  m_EditorClassIdentifier: 
  active: 1
  interCascadeBorders: 1
  maxShadowDistance:
    m_OverrideState: 1
    m_Value: 150
  directionalTransmissionMultiplier:
    m_OverrideState: 1
    m_Value: 1
  cascadeShadowSplitCount:
    m_OverrideState: 1
    m_Value: 4
  cascadeShadowSplit0:
    m_OverrideState: 1
    m_Value: 0.05
  cascadeShadowSplit1:
    m_OverrideState: 1
    m_Value: 0.15
  cascadeShadowSplit2:
    m_OverrideState: 1
    m_Value: 0.3
  cascadeShadowBorder0:
    m_OverrideState: 1
    m_Value: 0.06905067
  cascadeShadowBorder1:
    m_OverrideState: 1
    m_Value: 0.05086228
  cascadeShadowBorder2:
    m_OverrideState: 1
    m_Value: 0
  cascadeShadowBorder3:
    m_OverrideState: 1
    m_Value: 0
--- !u!114 &7852537614041253154
MonoBehaviour:
  m_ObjectHideFlags: 3
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 0}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: f034cba68ab55e046ae1445a42f18c0e, type: 3}
  m_Name: IndirectLightingController
  m_EditorClassIdentifier: 
  active: 1
  indirectDiffuseLightingMultiplier:
    m_OverrideState: 1
    m_Value: 1
  indirectDiffuseLightingLayers:
    m_OverrideState: 1
    m_Value: 65535
  reflectionLightingMultiplier:
    m_OverrideState: 1
    m_Value: 1
  reflectionLightingLayers:
    m_OverrideState: 1
    m_Value: 65535
  reflectionProbeIntensityMultiplier:
    m_OverrideState: 1
    m_Value: 1
--- !u!114 &7959563844533008840
MonoBehaviour:
  m_ObjectHideFlags: 3
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 0}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: 384c4d03a551c44448145f4093304119, type: 3}
  m_Name: ScreenSpaceReflection
  m_EditorClassIdentifier: 
  active: 1
  quality:
    m_OverrideState: 0
    m_Value: 1
  enabled:
    m_OverrideState: 0
    m_Value: 1
  enabledTransparent:
    m_OverrideState: 0
    m_Value: 1
  tracing:
    m_OverrideState: 0
    m_Value: 1
  m_MinSmoothness:
    m_OverrideState: 0
    m_Value: 0.9
  m_SmoothnessFadeStart:
    m_OverrideState: 0
    m_Value: 0.9
  reflectSky:
    m_OverrideState: 0
    m_Value: 1
  usedAlgorithm:
    m_OverrideState: 0
    m_Value: 0
  depthBufferThickness:
    m_OverrideState: 0
    m_Value: 0.01
  screenFadeDistance:
    m_OverrideState: 0
    m_Value: 0.1
  accumulationFactor:
    m_OverrideState: 0
    m_Value: 0.75
  biasFactor:
    m_OverrideState: 0
    m_Value: 0.5
  speedRejectionParam:
    m_OverrideState: 0
    m_Value: 0.5
  speedRejectionScalerFactor:
    m_OverrideState: 0
    m_Value: 0.2
  speedSmoothReject:
    m_OverrideState: 0
    m_Value: 0
  speedSurfaceOnly:
    m_OverrideState: 0
    m_Value: 1
  speedTargetOnly:
    m_OverrideState: 0
    m_Value: 1
  enableWorldSpeedRejection:
    m_OverrideState: 0
    m_Value: 0
  m_RayMaxIterations:
    m_OverrideState: 0
    m_Value: 32
  rayMiss:
    m_OverrideState: 0
    m_Value: 3
  lastBounceFallbackHierarchy:
    m_OverrideState: 0
    m_Value: 3
  ambientProbeDimmer:
    m_OverrideState: 0
    m_Value: 1
  layerMask:
    m_OverrideState: 0
    m_Value:
      serializedVersion: 2
      m_Bits: 4294967295
  textureLodBias:
    m_OverrideState: 0
    m_Value: 1
  m_RayLength:
    m_OverrideState: 0
    m_Value: 50
  m_ClampValue:
    m_OverrideState: 0
    m_Value: 1
  m_Denoise:
    m_OverrideState: 0
    m_Value: 1
  m_DenoiserRadius:
    m_OverrideState: 0
    m_Value: 0.75
  m_DenoiserAntiFlickeringStrength:
    m_OverrideState: 0
    m_Value: 1
  mode:
    m_OverrideState: 0
    m_Value: 2
  m_FullResolution:
    m_OverrideState: 0
    m_Value: 0
  sampleCount:
    m_OverrideState: 0
    m_Value: 1
  bounceCount:
    m_OverrideState: 0
    m_Value: 1
  m_RayMaxIterationsRT:
    m_OverrideState: 0
    m_Value: 48
--- !u!114 &8158684307098964669
MonoBehaviour:
  m_ObjectHideFlags: 3
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 0}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: 9c1bfcd0f0fa7b8468f281d6bbbaf320, type: 3}
  m_Name: LensDistortion
  m_EditorClassIdentifier: 
  active: 1
  intensity:
    m_OverrideState: 1
    m_Value: 0
  xMultiplier:
    m_OverrideState: 1
    m_Value: 1
  yMultiplier:
    m_OverrideState: 1
    m_Value: 1
  center:
    m_OverrideState: 1
    m_Value: {x: 0.5, y: 0.5}
  scale:
    m_OverrideState: 1
    m_Value: 1
--- !u!114 &9219839369190479486
MonoBehaviour:
  m_ObjectHideFlags: 3
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 0}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: aaa3b8214f75b354e9ba2caadd022259, type: 3}
  m_Name: DepthOfField
  m_EditorClassIdentifier: 
  active: 1
  quality:
    m_OverrideState: 1
    m_Value: 3
  focusMode:
    m_OverrideState: 1
    m_Value: 1
  focusDistance:
    m_OverrideState: 1
    m_Value: 18.52
  focusDistanceMode:
    m_OverrideState: 1
    m_Value: 0
  nearFocusStart:
    m_OverrideState: 1
    m_Value: 0
  nearFocusEnd:
    m_OverrideState: 1
    m_Value: 4
  farFocusStart:
    m_OverrideState: 1
    m_Value: 30
  farFocusEnd:
    m_OverrideState: 1
    m_Value: 60
  m_NearSampleCount:
    m_OverrideState: 1
    m_Value: 5
  m_NearMaxBlur:
    m_OverrideState: 1
    m_Value: 0
  m_FarSampleCount:
    m_OverrideState: 1
    m_Value: 7
  m_FarMaxBlur:
    m_OverrideState: 1
    m_Value: 8
  m_Resolution:
    m_OverrideState: 1
    m_Value: 2
  m_HighQualityFiltering:
    m_OverrideState: 1
    m_Value: 1
  m_PhysicallyBased:
    m_OverrideState: 1
    m_Value: 0
  m_LimitManualRangeNearBlur:
    m_OverrideState: 1
    m_Value: 0