using NUnit.Framework;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu]
public class AudioObject : ScriptableObject
{
    public PhysicMaterial m_GroundType;
    public List<AudioClip> m_AudioClip = new List<AudioClip>();
    public float m_PitchMax;
    public float m_PitchMin;
    public float m_Volume;
    public float m_VelcoityMax;
    public float m_VelcoityMin;
}