using NUnit.Framework; using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu] public class AudioObject : ScriptableObject { public PhysicMaterial m_GroundType; public List m_AudioClip = new List(); public float m_PitchMax; public float m_PitchMin; public float m_Volume; public float m_VelcoityMax; public float m_VelcoityMin; }