projection test for gallery space w/ chair using squeezed & gnomic projection.
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
[ExecuteInEditMode]
public class Waypoint : MonoBehaviour
{
[HideInInspector]
public Transform m_WaypointPosition;
public float m_WaitTime;
public string m_ModelName;
public float m_Index;
public bool m_Touched;
public delegate void WaypointReached(float index);
public static event WaypointReached OnWaypointReached;
public delegate void SwapModelOnReachingWaypoint(string modelName);
public static event SwapModelOnReachingWaypoint SwapModelOnWaypointReached;
private void OnEnable()
{
m_WaypointPosition = this.transform;
}
void OnTriggerEnter(Collider other)
{
if (other.transform.CompareTag("agent") && !m_Touched)
{
if (OnWaypointReached != null)
{
m_Touched = true;
OnWaypointReached(m_Index);
if (!string.IsNullOrEmpty(m_ModelName))
{
SwapModelOnWaypointReached(m_ModelName);
}
}
}
}
}