projection test for gallery space w/ chair using squeezed & gnomic projection.
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Treadmill : MonoBehaviour
{
public Rigidbody m_Body;
private float m_Force;
private float m_angleOffset;
private void OnEnable()
{
m_Force = 0f;
m_angleOffset = 20f;
}
public void ApplyForce()
{
// m_Force += 0.1f;
// float m_ClampedForce = Mathf.Clamp(m_Force, 0f, 100f);
m_Force += 0.2f;
Debug.Log($"Applying Force {m_Force}");
Vector3 forceDirection = Quaternion.Euler(0, -m_angleOffset, 0) * Vector3.back;
m_Body.AddForce(forceDirection * m_Force);
}
public void RemoveForce()
{
Debug.Log("Removing Treadmill Force");
m_Force = 0;
}
private void FixedUpdate()
{
m_Force -= 0.05f;
if (m_Force < 0f)
{
m_Force = 0;
}
}
}