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							59 lines
						
					
					
						
							1.2 KiB
						
					
					
				| using System; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| using Unity.VisualScripting; | |
| using UnityEngine; | |
| using UnityEngine.Events; | |
|  | |
| [ExecuteInEditMode] | |
| public class Waypoint : MonoBehaviour | |
| { | |
|  | |
|  | |
|     [HideInInspector] | |
|     public Transform m_WaypointPosition; | |
| 
 | |
|     public float m_WaitTime; | |
| 
 | |
|     public string m_ModelName; | |
| 
 | |
|     public float m_Index; | |
| 
 | |
|     public bool m_Touched; | |
| 
 | |
|     public delegate void WaypointReached(float index); | |
| 
 | |
|     public static event WaypointReached OnWaypointReached; | |
| 
 | |
|     public delegate void SwapModelOnReachingWaypoint(string modelName); | |
| 
 | |
|     public static event SwapModelOnReachingWaypoint SwapModelOnWaypointReached; | |
| 
 | |
|     private void OnEnable() | |
|     { | |
|         m_WaypointPosition = this.transform; | |
|     } | |
| 
 | |
|     void OnTriggerEnter(Collider other) | |
|     { | |
|         if (other.transform.CompareTag("agent")) | |
|         { | |
|             CheckWaypoint(); | |
|         } | |
|     } | |
| 
 | |
|     private void CheckWaypoint() | |
|     { | |
|         if (OnWaypointReached != null && !m_Touched) | |
|         { | |
|             m_Touched = true; | |
|             OnWaypointReached(m_Index); | |
| 
 | |
|             if (!string.IsNullOrEmpty(m_ModelName)) | |
|             { | |
|                 SwapModelOnWaypointReached(m_ModelName); | |
|             } | |
| 
 | |
|         } | |
|     } | |
| }
 | |
| 
 |