projection test for gallery space w/ chair using squeezed & gnomic projection.
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263 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Playables;
public class RotationScript : MonoBehaviour
{
private void FixedUpdate()
{
this.transform.Rotate(0, Time.fixedDeltaTime * 50, 0);
}
}