projection test for gallery space w/ chair using squeezed & gnomic projection.
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- ground
- target
- wall
- stairs
- agent
- sit
- agent_seat
- object
- swap_Balance
- swap_Walker
- swap_Getup
- swap_Sloper
- chair
- intro camera avoid
- surveillance
- fps
layers:
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- TransparentFX
- Ignore Raycast
- Door
- Water
- UI
- virtualCamPost
- Walls
- Chair
- post processing
- Frame
- surveillance
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