projection test for gallery space w/ chair using squeezed & gnomic projection.
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using UnityEngine;
namespace Unity.MLAgentsExamples
{
public class CameraFollow : MonoBehaviour
{
[Tooltip("The target to follow")] public Transform target;
[Tooltip("The time it takes to move to the new position")]
public float smoothingTime; //The time it takes to move to the new position
private Vector3 m_Offset;
private Vector3 m_CamVelocity; //Camera's velocity (used by SmoothDamp)
// Use this for initialization
void Start()
{
m_Offset = gameObject.transform.position - target.position;
}
void FixedUpdate()
{
var newPosition = new Vector3(target.position.x + m_Offset.x, transform.position.y,
target.position.z + m_Offset.z);
gameObject.transform.position =
Vector3.SmoothDamp(transform.position, newPosition, ref m_CamVelocity, smoothingTime, Mathf.Infinity,
Time.fixedDeltaTime);
}
}
}