projection test for gallery space w/ chair using squeezed & gnomic projection.
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Unity.MLAgents;
using Unity.Barracuda;
using Unity.MLAgents.Policies;
using System;
using Unity.Barracuda.ONNX;
using System.IO;
using System.Linq;
public class ModelSwap : MonoBehaviour
{
// Models
public NNModel m_InitialModel;
// public Agent agent;
[HideInInspector] public List<NNModel> nnModelList;
[HideInInspector] public int currentModel = 0;
[HideInInspector] public int m_PastModel = 0;
// Path to .onnx files
string m_relPath = string.Empty;
private void Start()
{
// Load Models From Dir
NNFileList();
}
public void NNFileList()
{
m_relPath = Application.dataPath;
m_relPath = Path.GetDirectoryName(m_relPath);
m_relPath = m_relPath + "\\ModelSwaper\\ModelList";
DirectoryInfo dirInfo = new DirectoryInfo(m_relPath);
FileInfo[] nnList = dirInfo.GetFiles("*.onnx");
// Sort files by creation date
Array.Sort(nnList, delegate (FileInfo x, FileInfo y) { return DateTime.Compare(x.CreationTime, y.CreationTime); });
ConvertNNModels(nnList);
}
public void ConvertNNModels(FileInfo[] nnList)
{
foreach (FileInfo element in nnList)
{
var converter = new ONNXModelConverter(true);
byte[] modelData = File.ReadAllBytes(element.FullName.ToString());
Model model = converter.Convert(modelData);
NNModelData modelD = ScriptableObject.CreateInstance<NNModelData>();
using (var memoryStream = new MemoryStream())
using (var writer = new BinaryWriter(memoryStream))
{
ModelWriter.Save(writer, model);
modelD.Value = memoryStream.ToArray();
}
modelD.name = "Data";
modelD.hideFlags = HideFlags.HideInHierarchy;
NNModel result = ScriptableObject.CreateInstance<NNModel>();
result.modelData = modelD;
result.name = element.Name;
// Add Model to Model List
nnModelList.Add(result);
}
Debug.Log("Total Number of Models: " + nnModelList.Count);
// Set the inital model to 0
m_InitialModel = nnModelList[currentModel];
// Removed for import errors
//GlobalVars.g_CurrentModel = nnModelList[currentModel].name;
}
public void SwitchModel(int modelActive, Agent inst)
{
/*
0 = -1 on the model list
1 = +1 on the model list
3 = Starting model
4 = Return to last model active
*/
if (modelActive == 0)
{
currentModel -= 1;
if(currentModel < 0)
{
currentModel = 0;
}
inst.SetModel("Swap", nnModelList[currentModel]);
//GlobalVars.g_CurrentModel = nnModelList[currentModel].name;
}
else if (modelActive == 3)
{
inst.SetModel("Swap", m_InitialModel);
}
else if (modelActive == 1)
{
currentModel += 1;
if (currentModel > nnModelList.Count - 1)
{
currentModel = nnModelList.Count - 1;
}
inst.SetModel("Swap", nnModelList[currentModel]);
//GlobalVars.g_CurrentModel = nnModelList[currentModel].name;
}
else if (modelActive == 4)
{
currentModel = m_PastModel;
inst.SetModel("Swap", nnModelList[currentModel]);
//GlobalVars.g_CurrentModel = nnModelList[currentModel].name;
}
//Debug.Log("Current Model: " + GlobalVars.g_CurrentModel);
}
// Set Model by name
public void SwitchModel(string modelName, Agent inst)
{
m_PastModel = currentModel;
FindModelByName(modelName);
inst.SetModel("Swap", nnModelList[currentModel]);
//GlobalVars.g_CurrentModel = nnModelList[currentModel].name;
//Debug.Log("Current Model: " + GlobalVars.g_CurrentModel);
}
private void FindModelByName(string modelName)
{
int i = 0;
foreach (NNModel element in nnModelList)
{
if(element.name.Equals(modelName+".onnx"))
{
currentModel = i;
return;
}
}
}
};