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129 lines
3.0 KiB
129 lines
3.0 KiB
using System.Collections;
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using System.Collections.Generic;
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using Unity.MLAgents;
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using Unity.MLAgentsExamples;
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using UnityEngine;
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using UnityEngine.Events;
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public class OnChairContact : MonoBehaviour
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{
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public UnityEvent m_CollisionEvent;
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public UnityEvent m_CollisionStayEvent;
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public UnityEvent m_CollisionExitEvent;
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public UnityEvent m_TriggerStayEvent;
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public UnityEvent m_TriggerExitEvent;
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public bool m_IsTouching;
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public bool m_IsAttached;
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public bool m_IsTreadmill;
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public float m_TrayTimeout;
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private string m_Tag = "agent";
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[SerializeField]
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public FixedJoint m_FixedJoint;
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public delegate void TreadmillEventApply(Rigidbody rb);
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public static event TreadmillEventApply ApplyTreadmillForce;
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public delegate void TreadmillEventRemove(Rigidbody rb);
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public static event TreadmillEventRemove RemoveTreadmillForce;
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void OnEnable()
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{
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m_IsTouching = false;
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m_IsAttached = false;
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}
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private void Start()
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{
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if (this.TryGetComponent<FixedJoint>(out FixedJoint component))
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{
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m_FixedJoint = component;
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}
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else
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{
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m_FixedJoint = null;
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}
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}
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private void OnCollisionEnter(Collision col)
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{
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if (col.transform.CompareTag(m_Tag))
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{
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if (col.gameObject.GetComponent<GroundContact>().isFoot && m_FixedJoint && !m_IsAttached)
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{
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m_IsAttached = true;
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// Attach Joint
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Rigidbody rbFoot = col.gameObject.GetComponent<Rigidbody>();
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Debug.Log($"Attached to {col.gameObject.name}");
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m_FixedJoint.connectedBody = rbFoot;
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StartCoroutine(WaitToDetatch());
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}
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m_IsTouching = true;
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m_CollisionEvent?.Invoke();
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}
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}
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private void OnCollisionStay(Collision col)
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{
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if (col.transform.CompareTag(m_Tag))
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{
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m_IsTouching = true;
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m_CollisionStayEvent?.Invoke();
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}
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}
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private void OnCollisionExit(Collision other)
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{
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if (other.transform.CompareTag(m_Tag))
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{
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m_IsTouching = false;
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m_CollisionExitEvent?.Invoke();
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}
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}
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private void OnTriggerStay(Collider other)
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{
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if (other.transform.CompareTag(m_Tag))
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{
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m_IsTouching = true;
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m_TriggerStayEvent?.Invoke();
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if (m_IsTreadmill)
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{
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ApplyTreadmillForce(other.GetComponent<Rigidbody>());
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}
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}
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}
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private void OnTriggerExit(Collider other)
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{
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if (other.transform.CompareTag(m_Tag))
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{
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m_IsTouching = false;
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m_TriggerExitEvent?.Invoke();
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if (m_IsTreadmill)
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{
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RemoveTreadmillForce(other.GetComponent<Rigidbody>());
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}
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}
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}
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IEnumerator WaitToDetatch()
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{
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Debug.Log("Waiting for detatch");
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yield return new WaitForSeconds(m_TrayTimeout);
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Destroy(m_FixedJoint);
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}
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}
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