You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
177 lines
4.5 KiB
177 lines
4.5 KiB
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using Unity.MLAgents;
|
|
using UnityEngine;
|
|
|
|
[ExecuteInEditMode]
|
|
public class WaypointManager : MonoBehaviour
|
|
{
|
|
|
|
|
|
[SerializeField]
|
|
public List<Waypoint> m_WaypointList;
|
|
|
|
[SerializeField]
|
|
public Waypoint[] m_WaypointArray;
|
|
|
|
[SerializeField]
|
|
public Transform m_Target;
|
|
|
|
private Vector3 m_StartingPosition;
|
|
|
|
[SerializeField]
|
|
public Waypoint m_CurrentWaypoint;
|
|
|
|
public Transform m_Agent;
|
|
|
|
private bool m_IsMoved;
|
|
|
|
public delegate void SwapModelOnReachingWaypoint(string modelName);
|
|
|
|
public static event SwapModelOnReachingWaypoint SwapModelOnWaypointReached;
|
|
|
|
public delegate void OverrideWaypoint(string modelName);
|
|
|
|
public static event OverrideWaypoint OnOverrideWaypoint;
|
|
|
|
private void OnEnable()
|
|
{
|
|
m_WaypointList = new List<Waypoint>();
|
|
Waypoint.OnWaypointReached += SetNextWaypoint;
|
|
}
|
|
|
|
private void OnDisable()
|
|
{
|
|
Waypoint.OnWaypointReached -= SetNextWaypoint;
|
|
}
|
|
|
|
private void Start()
|
|
{
|
|
SortWaypointInChildrenArray();
|
|
m_CurrentWaypoint = m_WaypointList[0];
|
|
MoveTargetToWaypoint();
|
|
}
|
|
|
|
private void FixedUpdate()
|
|
{
|
|
if(!m_IsMoved)
|
|
{
|
|
MoveAgentToStartPosition();
|
|
m_IsMoved = true;
|
|
}
|
|
CheckOverride();
|
|
MoveTargetToWaypoint();
|
|
}
|
|
|
|
private void MoveTargetToWaypoint()
|
|
{
|
|
Vector3 wpPosition = m_CurrentWaypoint.m_WaypointPosition.position;
|
|
m_Target.position = wpPosition;
|
|
}
|
|
|
|
private void SetNextWaypoint(float index, string modelName)
|
|
{
|
|
if (index == m_CurrentWaypoint.m_Index)
|
|
{
|
|
Debug.Log($"Waypoint reached {index}");
|
|
MoveToNextWaypoint(index);
|
|
SwapModelOnWaypointReached(modelName);
|
|
}
|
|
else
|
|
{
|
|
Debug.Log($"Wrong Waypoint reached {index} Current {m_CurrentWaypoint.m_Index}");
|
|
}
|
|
}
|
|
|
|
private void SetNextWaypointOverride(float index)
|
|
{
|
|
if (index == m_CurrentWaypoint.m_Index)
|
|
{
|
|
Debug.Log($"Waypoint reached {index}");
|
|
MoveToNextWaypoint(index);
|
|
}
|
|
else
|
|
{
|
|
Debug.Log($"Wrong Waypoint reached {index} Current {m_CurrentWaypoint.m_Index}");
|
|
}
|
|
}
|
|
|
|
private void MoveToNextWaypoint(float index)
|
|
{
|
|
StartCoroutine(WaypointTimeout(m_CurrentWaypoint.m_WaitTime, index));
|
|
}
|
|
|
|
IEnumerator WaypointTimeout(float seconds, float index)
|
|
{
|
|
yield return new WaitForSeconds(seconds);
|
|
if (m_CurrentWaypoint.m_Index < m_WaypointList.Count - 1)
|
|
{
|
|
m_CurrentWaypoint = m_WaypointList[(int)index + 1];
|
|
MoveTargetToWaypoint();
|
|
}
|
|
else
|
|
{
|
|
Debug.Log($"Reached Last Position {m_CurrentWaypoint.m_Index}");
|
|
}
|
|
}
|
|
|
|
private void SortWaypointsInChildren()
|
|
{
|
|
foreach (Transform t in transform)
|
|
{
|
|
m_WaypointList.Add(t.GetComponent<Waypoint>());
|
|
}
|
|
|
|
m_WaypointList = m_WaypointList.OrderBy(waypoint => waypoint.m_Index).ToList();
|
|
}
|
|
|
|
private void SortWaypointInChildrenArray()
|
|
{
|
|
m_WaypointArray = GetComponentsInChildren<Waypoint>();
|
|
|
|
foreach (Waypoint wp in m_WaypointArray)
|
|
{
|
|
if ( wp.isActiveAndEnabled )
|
|
{
|
|
m_WaypointList.Add(wp);
|
|
if (wp.m_StartingPosition)
|
|
m_StartingPosition = wp.transform.position;
|
|
}
|
|
}
|
|
m_WaypointList = m_WaypointList.OrderBy(waypoint => waypoint.m_Index).ToList();
|
|
}
|
|
|
|
private void MoveAgentToStartPosition()
|
|
{
|
|
m_Agent.position = m_StartingPosition;
|
|
Debug.Log($"Moved agent to {m_StartingPosition}");
|
|
}
|
|
|
|
private void CheckOverride()
|
|
{
|
|
if(Input.GetKeyUp(KeyCode.F))
|
|
{
|
|
SetNextWaypointOverride(m_CurrentWaypoint.m_Index);
|
|
OnOverrideWaypoint(m_CurrentWaypoint.m_ModelName);
|
|
}
|
|
}
|
|
|
|
void OnDrawGizmos()
|
|
{
|
|
#if UNITY_EDITOR
|
|
Gizmos.color = Color.red;
|
|
foreach (Waypoint waypoint in m_WaypointList)
|
|
{
|
|
Gizmos.DrawWireSphere(waypoint.m_WaypointPosition.position, 1f);
|
|
}
|
|
|
|
Gizmos.color = Color.red;
|
|
for (int i = 0; i < m_WaypointList.Count - 1; i++)
|
|
{
|
|
Gizmos.DrawLine(m_WaypointList[i].m_WaypointPosition.position, m_WaypointList[i + 1].m_WaypointPosition.position);
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
|