projection test for gallery space w/ chair using squeezed & gnomic projection.
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using UnityEngine;
namespace Unity.MLAgentsExamples
{
public class DirectionIndicator : MonoBehaviour
{
public bool updatedByAgent; //should this be updated by the agent? If not, it will use local settings
public Transform transformToFollow; //ex: hips or body
public Transform targetToLookAt; //target in the scene the indicator will point to
public float heightOffset;
private float m_StartingYPos;
void OnEnable()
{
m_StartingYPos = transform.position.y;
}
void Update()
{
if (updatedByAgent)
return;
transform.position = new Vector3(transformToFollow.position.x, m_StartingYPos + heightOffset,
transformToFollow.position.z);
Vector3 walkDir = targetToLookAt.position - transform.position;
walkDir.y = 0; //flatten dir on the y
transform.rotation = Quaternion.LookRotation(walkDir);
}
//Public method to allow an agent to directly update this component
public void MatchOrientation(Transform t)
{
transform.position = new Vector3(t.position.x, m_StartingYPos + heightOffset, t.position.z);
transform.rotation = t.rotation;
}
}
}