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92 lines
2.4 KiB
92 lines
2.4 KiB
using Cinemachine;
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using System.Collections;
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using System.Collections.Generic;
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using System.ComponentModel;
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using UnityEngine;
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public class CameraManager : MonoBehaviour
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{
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public static CameraManager instance { get; private set; }
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public CinemachineVirtualCamera[] m_VCamList;
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private CinemachineVirtualCamera m_ActiveCamera;
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public CinemachineBrain m_CMBrain;
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public GameObject m_Parent;
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private void Awake()
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{
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if (instance != null && instance != this)
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{
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Destroy(this);
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}
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else
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{
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instance = this;
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}
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}
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private void Start()
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{
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// Get all virtual camera objects in Unity
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CompleteVCChildList();
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}
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private void Update()
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{
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// Check if a key between 0 and 9 is pressed
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for (int i = 0; i <= 9; i++)
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{
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if (Input.GetKeyDown(KeyCode.Alpha0 + i))
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{
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// Set priorities based on the key pressed
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SetCameraPriorities(i);
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break; // Exit loop after handling the key press
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}
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}
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SetCullingMask();
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}
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private void CompleteVCChildList()
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{
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m_VCamList = m_Parent.GetComponentsInChildren<CinemachineVirtualCamera>();
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}
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private void CompleteVCList() => m_VCamList = FindObjectsByType<CinemachineVirtualCamera>(FindObjectsSortMode.None);
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private void SetCullingMask()
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{
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GameObject cam = m_CMBrain.ActiveVirtualCamera.VirtualCameraGameObject;
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string tag = cam.tag;
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Camera mainCamera = m_CMBrain.OutputCamera;
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if (tag.Contains("surviellance"))
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{
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mainCamera.cullingMask = LayerMask.GetMask("Default", "TransparentFX", "Ignore Raycast", "Water", "UI", "Rig");
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}
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else
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{
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mainCamera.cullingMask = LayerMask.GetMask("Default", "TransparentFX", "Ignore Raycast", "Water", "UI", "Rig");
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}
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}
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private void SetCameraPriorities(int keyPressed)
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{
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if (keyPressed < m_VCamList.Length)
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{
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m_VCamList[keyPressed].Priority = 1;
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//Debug.Log($"{m_VCamList[keyPressed].gameObject.name}");
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}
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// Assign priority 2 to all other virtual cameras
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for (int i = 0; i < m_VCamList.Length; i++)
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{
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if (i != keyPressed)
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{
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m_VCamList[i].Priority = 2;
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}
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}
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}
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}
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