website for beta festival 2024
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import * as THREE from 'three'
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js'
import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
import { RenderPixelatedPass } from 'three/addons/postprocessing/RenderPixelatedPass.js';
import { OutputPass } from 'three/addons/postprocessing/OutputPass.js';
let scene, camera, renderer
let aspect, frustumSize
let time = 0
let lastTime = 0
let controls
let mesh
let composer
let pixelSize = 8
let container_element = document.getElementById('container-index')
let containerW = container_element.offsetWidth
let containerH = container_element.offsetHeight
const texture = new THREE.TextureLoader().load("public/images/main-txt.png")
texture.minFilter = THREE.NearestFilter
texture.colorSpace = THREE.SRGBColorSpace;
texture.wrapS = THREE.RepeatWrapping;
texture.wrapT = THREE.RepeatWrapping;
function init(){
SetupRenderer()
scene = new THREE.Scene()
SetupCamera()
//SetupControls()
composer = new EffectComposer( renderer );
if (window.innerWidth <= 1024)
{
pixelSize = 4;
}
const renderPixelatedPass = new RenderPixelatedPass( pixelSize, scene, camera );
renderPixelatedPass.normalEdgeStrength = 0;
renderPixelatedPass.depthEdgeStrength = 1;
renderPixelatedPass.pixelAlignedPanning = false;
composer.addPass( renderPixelatedPass );
const outputPass = new OutputPass();
composer.addPass( outputPass );
AddLights()
const geom = new THREE.BoxGeometry(1, 1, 1)
const mat = new THREE.MeshPhongMaterial({map: texture})
mesh = new THREE.Mesh(geom, mat)
scene.add(mesh)
animate()
}
function SetupRenderer(){
renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true })
renderer.setClearColor(0xffffff, 0);
renderer.setSize(containerW, containerH)
document.getElementById('container-index').appendChild(renderer.domElement)
}
function SetupCamera(){
aspect = (containerW) / (containerH)
frustumSize = 1.75 / aspect
camera = new THREE.OrthographicCamera(
frustumSize * aspect / -2,
frustumSize * aspect / 2,
frustumSize / 2,
frustumSize / -2,
0.01,
5000
)
camera.position.x = 5
camera.position.set(0, 0, 20)
}
function SetupControls(){
controls = new OrbitControls(camera, renderer.domElement)
controls.enableRotate = false;
controls.enablePan = false
controls.zoomToCursor = false;
controls.mouseButtons = {
RIGHT: THREE.MOUSE.ROTATE,
MIDDLE: THREE.MOUSE.DOLLY,
LEFT: THREE.MOUSE.PAN
}
controls.update()
}
function AddLights() {
// Add Ambient Light
const ambientLight = new THREE.AmbientLight(0xffffff, 4); // Soft white light
scene.add(ambientLight);
// Add Directional Light
const directionalLight = new THREE.DirectionalLight(0xffffff, 0); // Soft white light
directionalLight.position.set(-5, 0, 5).normalize();
scene.add(directionalLight);
}
function animate(){
requestAnimationFrame(animate)
const deltaTime = (time - lastTime) / 1000
lastTime = time
//controls.update()
// Rotate the mesh on the x and z axes
mesh.rotation.x += 0.001
mesh.rotation.z += 0.001
mesh.rotation.y += 0.001
mesh.position.x = 0;
mesh.position.y = 0;
//texture.offset.x += 0.001;
composer.render()
//renderer.render(scene, camera)
}
function getContainerDimensions(){
containerW = container_element.offsetWidth
containerH = container_element.offsetHeight
}
window.addEventListener('resize', () => {
getContainerDimensions()
aspect = (containerW) / (containerH)
camera.left = -frustumSize * aspect / 2
camera.right = frustumSize * aspect / 2
camera.top = frustumSize / 2
camera.bottom = -frustumSize / 2
camera.updateProjectionMatrix()
renderer.setPixelRatio(window.devicePixelRatio)
renderer.setSize(containerW, containerH)
})
init()