class Face { constructor(image, emotions){ this.image = image; this.emotions = emotions; this.position = createVector(width / 2, height /2); this.destination = createVector(0, 0); this.isFinished = false; this.positionRandom(); } emotionCheck() { let { neutral, happy, angry, sad, disgusted, surprised, fearful } = this.emotions; if (happy > 0.5) return true; return false; } // Set's a random destination positionRandom() { this.destination.set(random(0, windowWidth), random(0, windowHeight)); } // Draws face to the canvas drawImage() { if (!this.isFinished) { this.checkDistance(); this.position.set(p5.Vector.slerp(this.position, this.destination, 0.1)); image(this.image, this.position.x, this.position.y); } } // Distance between to vectors checkDistance() { if(p5.Vector.dist(this.position, this.destination) < 0.1) this.isFinished = true; } // Add's face to the main image addFaceToImage() { // Returns return false; } }