implementation of drecon in unity 2022 lts
forked from:
https://github.com/joanllobera/marathon-envs
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21 lines
689 B
21 lines
689 B
9 months ago
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using FMODUnity;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CollisionDetection : MonoBehaviour
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{
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[SerializeField]
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private EventReference m_FootstepAudio;
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// Start is called before the first frame update
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public delegate void onContactSoundDelegate(GameObject obj, float force, EventReference soundObject);
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public static onContactSoundDelegate m_PlaySoundOnContact;
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private void OnCollisionEnter(Collision collision)
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{
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if (collision.gameObject.name == "200x200")
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{
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m_PlaySoundOnContact?.Invoke(this.gameObject, collision.relativeVelocity.magnitude, m_FootstepAudio);
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}
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}
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}
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