implementation of drecon in unity 2022 lts forked from: https://github.com/joanllobera/marathon-envs
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7 months ago
using System.Collections;
using System.Collections.Generic;
using System;
using System.Linq;
using UnityEngine;
using Unity.MLAgents.Policies;
using Unity.MLAgents;
public class MapRangeOfMotion2Constraints : MonoBehaviour
{
/*
[SerializeField]
bool applyROMInGamePlay;
public bool ApplyROMInGamePlay { set => applyROMInGamePlay = value; }
*/
public RangeOfMotionValues info2store;
[Range(0, 359)]
int MinROMNeededForJoint = 5;
[SerializeField]
bool debugWithLargestROM = false;
[Tooltip("extra range for upper and lower angles of moving articulations ")]
[SerializeField]
float extraoffset = 10;
public void ConfigureTrainingForRagdoll(int minROM)
{
MinROMNeededForJoint = minROM;
int dof = ApplyRangeOfMotionToRagDoll();
if (dof == -1)
{
Debug.LogError("Problems applying the range of motion to the ragdoll");
}
else
{
ApplyDoFOnBehaviorParameters(dof);
}
}
int ApplyRangeOfMotionToRagDoll()
{
if (info2store == null || info2store.Values.Length == 0)
return -1;
ArticulationBody[] articulationBodies =
GetComponentsInChildren<ArticulationBody>(true)
.Where(x=>x.name.StartsWith("articulation:"))
.ToArray();
int DegreesOfFreedom = 0;
foreach (ArticulationBody body in articulationBodies)
{
if (body.isRoot)
continue;
string keyword1 = "articulation:";
string keyword2 = "collider:";
string valuename = body.name.TrimStart(keyword1.ToArray<char>());
valuename = valuename.TrimStart(keyword2.ToArray<char>());
RangeOfMotionValue rom = info2store.Values.FirstOrDefault(x => x.name == valuename);
if (rom == null)
{
Debug.LogError("Could not find a rangoe of motionvalue for articulation: " + body.name);
return -1;
}
bool isLocked = true;
body.twistLock = ArticulationDofLock.LockedMotion;
body.swingYLock = ArticulationDofLock.LockedMotion;
body.swingZLock = ArticulationDofLock.LockedMotion;
body.jointType = ArticulationJointType.FixedJoint;
body.anchorRotation = Quaternion.identity; //we make sure the anchor has no Rotation, otherwise the constraints do not make any sense
if (rom.rangeOfMotion.x > (float)MinROMNeededForJoint)
{
DegreesOfFreedom++;
isLocked = false;
body.twistLock = ArticulationDofLock.LimitedMotion;
var drive = body.xDrive;
drive.lowerLimit = rom.lower.x - extraoffset;
drive.upperLimit = rom.upper.x + extraoffset;
body.xDrive = drive;
if (debugWithLargestROM)
{
drive.lowerLimit = -170;
drive.upperLimit = +170;
}
}
if (rom.rangeOfMotion.y >= (float)MinROMNeededForJoint)
{
DegreesOfFreedom++;
isLocked = false;
body.swingYLock = ArticulationDofLock.LimitedMotion;
var drive = body.yDrive;
drive.lowerLimit = rom.lower.y - extraoffset;
drive.upperLimit = rom.upper.y + extraoffset;
body.yDrive = drive;
if (debugWithLargestROM)
{
drive.lowerLimit = -170 - extraoffset;
drive.upperLimit = +170 + extraoffset;
}
}
if (rom.rangeOfMotion.z >= (float)MinROMNeededForJoint)
{
DegreesOfFreedom++;
isLocked = false;
body.swingZLock = ArticulationDofLock.LimitedMotion;
var drive = body.zDrive;
drive.lowerLimit = rom.lower.z - extraoffset;
drive.upperLimit = rom.upper.z + extraoffset;
body.zDrive = drive;
if (debugWithLargestROM)
{
drive.lowerLimit = -170;
drive.upperLimit = +170;
}
}
if (!isLocked)
{
body.jointType = ArticulationJointType.SphericalJoint;
}
}
return DegreesOfFreedom;
}
void ApplyDoFOnBehaviorParameters(int DegreesOfFreedom)
{
BehaviorParameters bp = GetComponent<BehaviorParameters>();
Unity.MLAgents.Actuators.ActionSpec myActionSpec = bp.BrainParameters.ActionSpec;
myActionSpec.NumContinuousActions = DegreesOfFreedom;
myActionSpec.BranchSizes = new List<int>().ToArray();
bp.BrainParameters.ActionSpec = myActionSpec;
Debug.Log("Space of actions calculated at:" + myActionSpec.NumContinuousActions + " continuous dimensions");
/*
* To calculate the space of observations:
*/
int numsensors = GetComponentsInChildren<SensorBehavior>().Length;
int num_miscelaneous = GetComponent<ProcRagdollAgent>().calculateDreConObservationsize();
//apparently the number of sensors is already acocunted for in the degrees of freedom, so:
// int ObservationDimensions = DegreesOfFreedom + numsensors + num_miscelaneous;
int ObservationDimensions = DegreesOfFreedom + num_miscelaneous;
bp.BrainParameters.VectorObservationSize = ObservationDimensions;
Debug.Log("Space of perceptions calculated at:" + bp.BrainParameters.VectorObservationSize + " continuous dimensions, with: " + " sensors: " + numsensors + "and DreCon miscelaneous: " + num_miscelaneous);
}
}