implementation of drecon in unity 2022 lts
forked from:
https://github.com/joanllobera/marathon-envs
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25 lines
538 B
25 lines
538 B
9 months ago
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using FMODUnity;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class AgentManager : MonoBehaviour
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{
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[SerializeField]
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private void OnEnable()
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{
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CollisionDetection.m_PlaySoundOnContact += PlayOneShot;
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}
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private void OnDisable()
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{
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CollisionDetection.m_PlaySoundOnContact -= PlayOneShot;
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}
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private void PlayOneShot(GameObject obj, float force, EventReference sound)
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{
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AudioManager.instance.PlayOneShotAttached(sound, obj, force);
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}
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}
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