implementation of drecon in unity 2022 lts
forked from:
https://github.com/joanllobera/marathon-envs
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30 lines
546 B
30 lines
546 B
9 months ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Pool;
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public class Body : MonoBehaviour
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{
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private ObjectPool<Body> m_Pool;
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public Transform m_Pelvis;
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public int m_DespawnTimer;
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private void OnEnable()
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{
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StartCoroutine(DespawnTimer());
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}
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public void SetPool(ObjectPool<Body> pool)
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{
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m_Pool = pool;
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}
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IEnumerator DespawnTimer()
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{
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yield return new WaitForSecondsRealtime(m_DespawnTimer);
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m_Pool.Release(this);
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}
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}
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