implementation of drecon in unity 2022 lts forked from: https://github.com/joanllobera/marathon-envs
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using FMODUnity;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AgentManager : MonoBehaviour
{
[SerializeField]
private void OnEnable()
{
CollisionDetection.m_PlaySoundOnContact += PlayOneShot;
}
private void OnDisable()
{
CollisionDetection.m_PlaySoundOnContact -= PlayOneShot;
}
private void PlayOneShot(GameObject obj, float force, EventReference sound)
{
AudioManager.instance.PlayOneShotAttached(sound, obj, force);
}
}