implementation of drecon in unity 2022 lts
forked from:
https://github.com/joanllobera/marathon-envs
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25 lines
482 B
25 lines
482 B
8 months ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class TitleSpawn : MonoBehaviour
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{
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public float m_Offset;
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public float m_Speed;
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private float m_Sine = 0;
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private Vector3 m_InitialPosition;
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void Start(){
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m_InitialPosition = this.transform.position;
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}
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void Update()
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{
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m_Sine += m_Speed;
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this.transform.position = new Vector3(Mathf.Sin(m_Sine) * m_Offset, m_InitialPosition.y, m_InitialPosition.z);
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}
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}
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