implementation of drecon in unity 2022 lts
forked from:
https://github.com/joanllobera/marathon-envs
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86 lines
2.4 KiB
86 lines
2.4 KiB
9 months ago
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using System;
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using UnityEngine.Serialization;
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namespace FMODUnity
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{
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[Serializable]
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public struct AutomatableSlots
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{
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public const int Count = 16;
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[FormerlySerializedAs("slot00")]
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public float Slot00;
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[FormerlySerializedAs("slot01")]
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public float Slot01;
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[FormerlySerializedAs("slot02")]
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public float Slot02;
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[FormerlySerializedAs("slot03")]
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public float Slot03;
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[FormerlySerializedAs("slot04")]
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public float Slot04;
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[FormerlySerializedAs("slot05")]
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public float Slot05;
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[FormerlySerializedAs("slot06")]
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public float Slot06;
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[FormerlySerializedAs("slot07")]
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public float Slot07;
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[FormerlySerializedAs("slot08")]
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public float Slot08;
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[FormerlySerializedAs("slot09")]
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public float Slot09;
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[FormerlySerializedAs("slot10")]
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public float Slot10;
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[FormerlySerializedAs("slot11")]
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public float Slot11;
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[FormerlySerializedAs("slot12")]
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public float Slot12;
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[FormerlySerializedAs("slot13")]
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public float Slot13;
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[FormerlySerializedAs("slot14")]
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public float Slot14;
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[FormerlySerializedAs("slot15")]
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public float Slot15;
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public float GetValue(int index)
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{
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switch(index)
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{
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case 0:
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return Slot00;
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case 1:
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return Slot01;
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case 2:
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return Slot02;
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case 3:
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return Slot03;
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case 4:
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return Slot04;
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case 5:
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return Slot05;
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case 6:
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return Slot06;
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case 7:
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return Slot07;
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case 8:
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return Slot08;
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case 9:
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return Slot09;
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case 10:
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return Slot10;
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case 11:
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return Slot11;
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case 12:
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return Slot12;
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case 13:
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return Slot13;
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case 14:
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return Slot14;
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case 15:
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return Slot15;
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default:
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throw new ArgumentException(string.Format("Invalid slot index: {0}", index));
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}
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}
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}
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}
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