implementation of drecon in unity 2022 lts forked from: https://github.com/joanllobera/marathon-envs
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9 months ago
using UnityEngine;
namespace Unity.MLAgents
{
[System.Serializable]
public class MarathonJoint
{
public Joint Joint;
public string Name;
public string JointName;
public Vector2 CtrlRange;
public bool? CtrlLimited;
public float? Gear;
public ConfigurableJoint TrueBase;
public Transform TrueTarget;
public float MaximumForce;
}
}