implementation of drecon in unity 2022 lts
forked from:
https://github.com/joanllobera/marathon-envs
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19 lines
705 B
19 lines
705 B
9 months ago
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using UnityEngine;
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namespace Unity.MLAgents
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{
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public class SendOnCollisionTrigger : MonoBehaviour
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{
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void OnCollisionEnter(Collision other)
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{
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// Messenger.
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var otherGameobject = other.gameObject;
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var marathonAgent = otherGameobject.GetComponentInParent<MarathonAgent>();
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if (marathonAgent != null)
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marathonAgent.OnTerrainCollision(otherGameobject, this.gameObject);
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var iOnTerrainCollision = otherGameobject.GetComponentInParent<IOnTerrainCollision>();
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if (iOnTerrainCollision != null)
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iOnTerrainCollision.OnTerrainCollision(otherGameobject, this.gameObject);
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}
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}
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}
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