implementation of drecon in unity 2022 lts forked from: https://github.com/joanllobera/marathon-envs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Pool;
public class Body : MonoBehaviour
{
private ObjectPool<Body> m_Pool;
public Transform m_Pelvis;
public int m_DespawnTimer;
private void OnEnable()
{
StartCoroutine(DespawnTimer());
}
public void SetPool(ObjectPool<Body> pool)
{
m_Pool = pool;
}
IEnumerator DespawnTimer()
{
yield return new WaitForSecondsRealtime(m_DespawnTimer);
m_Pool.Release(this);
}
}